Posted March 10, 2024
Outlaws. I last played this one in 2019, it looks like, but I saw that Aaron Giles has added support for it to his DREAMM emulator, so it seemed a good time to replay it. I might have to replay it yet again when The Force Engine finally adds its support, too. It's one of my favorite games, so I don't need much prodding to replay it.
It runs pretty well in the emulator. Last time I played this, I played it on good difficulty because I was in the mood to just be a tourist through it, but this time I turned up the difficulty and I think I've actually gotten good at the game because I didn't have too much trouble with it at all. You just have to move carefully and recognize that the enemies can one-shot you if you're playing stupidly. I've always liked how the reload demands of the weapons force you to play more deliberately. The hardest parts of the game for me are just some of the more confusing puzzle-based levels, like the damn water house where you have to open sluice gates and flip switches to open the paths you need. It's the classic issue of wanting to just wreck stuff in an FPS but the game wants you to slow down figure out stuff. Otherwise, the game is as great as it's always been, with one of the best attempts at a pastiche spaghetti western soundtrack by Clint Bajakian and beautifully animated cutscenes. It also has my favorite enemy noises/taunts ("Where are you, marshall?!").
It runs pretty well in the emulator. Last time I played this, I played it on good difficulty because I was in the mood to just be a tourist through it, but this time I turned up the difficulty and I think I've actually gotten good at the game because I didn't have too much trouble with it at all. You just have to move carefully and recognize that the enemies can one-shot you if you're playing stupidly. I've always liked how the reload demands of the weapons force you to play more deliberately. The hardest parts of the game for me are just some of the more confusing puzzle-based levels, like the damn water house where you have to open sluice gates and flip switches to open the paths you need. It's the classic issue of wanting to just wreck stuff in an FPS but the game wants you to slow down figure out stuff. Otherwise, the game is as great as it's always been, with one of the best attempts at a pastiche spaghetti western soundtrack by Clint Bajakian and beautifully animated cutscenes. It also has my favorite enemy noises/taunts ("Where are you, marshall?!").