Posted August 07, 2023
A few more things I forgot to mention that did not fit into my long review anymore:
* The included Frozen Wilds DLC was a worthy expansion. I liked it!
* Did not like: You can only ever have one quest active and displayed, and tutorial quests have to be active to count. If you fulfill their request on the side, but without activating the quest first, it won't be registered.
* On very, very rare occasions I bumped into an invisible wall or got a message of "you're leaving the play area, return immediately" which felt extremely clumsy and stuck out so much because you're usually free to go everywhere that you could realistically reach, and if you were not meant to be somewhere, the terrain just wouldn't allow you to reach it without help (e.g. I found a ruin that was part of the main quest line without having the quest, but I could only enter it later on when the quests spawned a ladder - also not very logical, but less conspicuous). No idea why they had to resort to such measures there. But it was really rather rare, maybe 2-3 times during the whole game, with me almost 100%ing the exploration parts.
* Regarding the writing, I found it rather odd how 19-year-old Aloy, raised by a taciturn man in a tribal, postapocalyptic anti-tech setting, was able to perfectly understand all the tech speeches from the old world without any problems, with not even a single joke about this dicrepancy in her comments. You could come up with explanations for it, but none of them would really convince me. There was a lot of storytelling potential wasted here, because in these parts the writers seemed so enamoured with their geeky old world plot and less concerned with character development in the present.
* The included Frozen Wilds DLC was a worthy expansion. I liked it!
* Did not like: You can only ever have one quest active and displayed, and tutorial quests have to be active to count. If you fulfill their request on the side, but without activating the quest first, it won't be registered.
* On very, very rare occasions I bumped into an invisible wall or got a message of "you're leaving the play area, return immediately" which felt extremely clumsy and stuck out so much because you're usually free to go everywhere that you could realistically reach, and if you were not meant to be somewhere, the terrain just wouldn't allow you to reach it without help (e.g. I found a ruin that was part of the main quest line without having the quest, but I could only enter it later on when the quests spawned a ladder - also not very logical, but less conspicuous). No idea why they had to resort to such measures there. But it was really rather rare, maybe 2-3 times during the whole game, with me almost 100%ing the exploration parts.
* Regarding the writing, I found it rather odd how 19-year-old Aloy, raised by a taciturn man in a tribal, postapocalyptic anti-tech setting, was able to perfectly understand all the tech speeches from the old world without any problems, with not even a single joke about this dicrepancy in her comments. You could come up with explanations for it, but none of them would really convince me. There was a lot of storytelling potential wasted here, because in these parts the writers seemed so enamoured with their geeky old world plot and less concerned with character development in the present.
Post edited August 07, 2023 by Leroux