Quake Enhanced
I've never really played Quake back in the days, so when it finally arrived on GOG, I was happy to buy it. However, disappointment soon followed. It turned out the game was missing the in-game soundtrack, and after I went to the trouble of learning how to patch it back in and could finally start it, I immediately lost interest in it again, due to the inconvenient control scheme, the somewhat sluggish performance and even the graphics, weapons and spongy opponents (in the first level). I came to the conclusion that Quake just wasn't for me and I'm more of a Doom guy.
Fast forward to recently, when I had finished HROT and was looking for the next old-school shooter to play. By chance I noticed that in the meantime Quake Enhanced had been added to my account due to my original Quake mispurchase. So I thought why not give it a second chance. And as soon as I had started playing, I realized this played EXACTLY like HROT since apparently HROT was heavily influenced by it. I also found it was just as much fun, and the perfect game for the perfect moment in time. I wondered why I had been so hard on Quake before, so just to make sure, I installed the original version again and gave it another try, and again I did not like it and immediately uninstalled it. But I loved Quake Enhanced! It seems pretty faithful to the original game but in a much more modern form, with more intuitive standard modern FPS controls, widescreen and higher resolution graphics, and it also plays so much smoother than the original DOS package on my end. Last but not least, the original Trent Reznor soundtrack is back in the game, and I could see now what travesty it was to sell the game without it. It's fantastic!
For the last few weeks, Quake Enhanced has been my go-to game, the only one I was always ready to play, at any time. "Just one more level. And maybe another. Oh, and since I'm here already, I might just as well finish this episode today. And take a peek at the next one", and so on. I've played through the original campaign, the expansion packs Scourge of Armagon and Dissolution of Eternity, tried the newer Dimensions of the Past by Machine Games, and then also played through their most recent masterwork Dimensions of the Machine which was the culmination of my Quake experience - I absolutely loved it, especially the last few levels, and it's very rare that a game gets better and better the closer it gets to the finish line and then ends at its best.
Admittedly, I only played on Normal (which I assume is Baby's First Quake to veteran players) and I didn't shy away from savescumming when necessary, because I was mostly interested in atmosphere and exploration, not a hardcore challenge. This might also explain why I liked all campaigns except for Dimensions of the Past, which I gave up on shortly before the end because I realized I was just forcing myself through it and not having fun like I've had with the other campaigns. Because it seems like the only interesting thing about it is the challenge. With exception of the first two maps maybe, the levels themselves are comparatively boring, even in comparison to Quake's original campaign, IMO, but even more so after I had played the expansion packs and particularly Dimensions of the Machine which was such a joy to explore. And the challenge in Dimensions of the Past comes from the (to me) most boring ideas, mainly very limited ammo and health pickups (even on Normal) while confronting the player with all kinds of devious traps and overusing hordes of the most spongy enemies of the game. It just felt more like a game for the "git gud" crowd than something really worth experiencing for everyone.
But even ignoring Dimensions of the Past, that's still four enjoyable campaigns with different parts each and many memorable maps, ranging from good to gorgeous. The Enhanced version really made me fall in love with Quake for the first time, similar to how players must have felt back in the days, and all that due to a purchase I thought a waste of money at first, of a game I had thought lost to me.
I could only find one single, insignificant yet glaring fault with Quake Enhanced, and that's the inexplicable idea to introduce low quality achievement pop-ups in-game, without providing an option to toggle them off. Not only are they unnecessary and distracting, they are also butt-ugly compared to the rest of the game, not consistent with its style. Fortunately, you don't get them very often - I only ever saw like 2-3+ of them (Friendly Fire, Secret Sleuth and for finishing the campaigns), but the ones for finding a secret or enemies hitting each other popped up once in every session! So not only one time per playthrough, but apparently they are reset every time you quit and then run the game again. Just mind-boggling, who ever thought this was a good idea?
Other than that - pure awesomeness!
Post edited June 22, 2023 by Leroux