Posted February 19, 2023
Beat Shadowrun Returns on PS5 on normal difficulty. I'll be blunt: it's an atrocious port of a mediocre game.
I first played the PC version of the game when it was still relatively new. At the time I was extremely disappointed. I suppose like many I was expecting a cyberpunk Fallout but instead it's more like a linear isometric visual novel with a bit of combat thrown in. I figured that the recent console port of the trilogy would be a good opportunity to give the game a second chance, alas, at least the PS5 version appears to be even more broken than the PC version ever was. It's the kind of game that makes you feel like an unpaid QA tester. The game is not only riddled with minor issues, I even ran into two serious game-breaking bugs that took way too much effort to get past. This is not just an awful port, it's a product that should not have been released in this state.
Anyway: I don't know the Shadowrun universe well at all but it seems pretty awesome. It might be an ignorant thing to say but to me it basically feels like a cyberpunk version of Vampire: The Masquerade. It's why it pains me that Shadowrun Returns is in my opinion a mediocre game at best. I'm sure that many fans of old-school RPGs aren't particularly bothered by any of this but personally I loathe these walls of unvoiced text which are utterly devoid of any cleverness and humor. There were a few fun or intriguing characters and interesting moments in the story but to me all of it is seriously dragged down by the quality of the writing and the game's very limited production value. The dialogue content hints at a pretty rich and complex world which is not utilized by the game or its story in any meaningful way.
Sadly the gameplay isn't better. As I said before, Shadowrun Returns is extremely linear. You will of course regularly face non-combat challenges, in particular getting into restricted areas, and like in many RPGs and immersive sims there are usually multiple paths meant for different character builds but given the game's format and small scale, this part of the game is utterly trivial. You don't have to search or think, you just have to use different objects or pick different dialogue choices depending on what your PC can do. As an RPG this game honestly downright bad.
Finally, a good chunk of the game is combat of course. At first glance it's from the new school of turn-based tactical games introduced by XCOM's 2012 reboot with the cover and the flanking, many different abilities etc. but actually it's old-school stuff with RNG galore and both sides just bleeding each other to death with pot shots until only one side remains. There are seemingly many options in this game, with the ability to control drones, summon monsters and cast spells, but in the end almost all of it is just mathematical nonsense that usually boils down to sacrificing either hit chances or damage in favour of the other, often for very cryptic gains. Don't get me wrong, the combat works, it just isn't great by any means. What doesn't work, though, is that when combat starts, enemies usually get the first turn, potentially downing a PC before the player can even act. But in spite of that: at least on normal difficulty I found the combat to be very easy. I don't think things ever got serious for me even once.
Anyway, that's Shadowrun Returns. I have heard that the next two games are much better than this one and I'm sure I'm at least gonna try Dragonfall at some point, maybe even soon, since everyone says that it delivered on everything that Returns messed up. I'm not sure I'll dare play the PS5 version, though.
I first played the PC version of the game when it was still relatively new. At the time I was extremely disappointed. I suppose like many I was expecting a cyberpunk Fallout but instead it's more like a linear isometric visual novel with a bit of combat thrown in. I figured that the recent console port of the trilogy would be a good opportunity to give the game a second chance, alas, at least the PS5 version appears to be even more broken than the PC version ever was. It's the kind of game that makes you feel like an unpaid QA tester. The game is not only riddled with minor issues, I even ran into two serious game-breaking bugs that took way too much effort to get past. This is not just an awful port, it's a product that should not have been released in this state.
Anyway: I don't know the Shadowrun universe well at all but it seems pretty awesome. It might be an ignorant thing to say but to me it basically feels like a cyberpunk version of Vampire: The Masquerade. It's why it pains me that Shadowrun Returns is in my opinion a mediocre game at best. I'm sure that many fans of old-school RPGs aren't particularly bothered by any of this but personally I loathe these walls of unvoiced text which are utterly devoid of any cleverness and humor. There were a few fun or intriguing characters and interesting moments in the story but to me all of it is seriously dragged down by the quality of the writing and the game's very limited production value. The dialogue content hints at a pretty rich and complex world which is not utilized by the game or its story in any meaningful way.
Sadly the gameplay isn't better. As I said before, Shadowrun Returns is extremely linear. You will of course regularly face non-combat challenges, in particular getting into restricted areas, and like in many RPGs and immersive sims there are usually multiple paths meant for different character builds but given the game's format and small scale, this part of the game is utterly trivial. You don't have to search or think, you just have to use different objects or pick different dialogue choices depending on what your PC can do. As an RPG this game honestly downright bad.
Finally, a good chunk of the game is combat of course. At first glance it's from the new school of turn-based tactical games introduced by XCOM's 2012 reboot with the cover and the flanking, many different abilities etc. but actually it's old-school stuff with RNG galore and both sides just bleeding each other to death with pot shots until only one side remains. There are seemingly many options in this game, with the ability to control drones, summon monsters and cast spells, but in the end almost all of it is just mathematical nonsense that usually boils down to sacrificing either hit chances or damage in favour of the other, often for very cryptic gains. Don't get me wrong, the combat works, it just isn't great by any means. What doesn't work, though, is that when combat starts, enemies usually get the first turn, potentially downing a PC before the player can even act. But in spite of that: at least on normal difficulty I found the combat to be very easy. I don't think things ever got serious for me even once.
Anyway, that's Shadowrun Returns. I have heard that the next two games are much better than this one and I'm sure I'm at least gonna try Dragonfall at some point, maybe even soon, since everyone says that it delivered on everything that Returns messed up. I'm not sure I'll dare play the PS5 version, though.
Post edited February 19, 2023 by F4LL0UT