Posted November 15, 2022
System Shock 2. It had been a good while since I played this. I was putting off a replay until Night Dive's enhanced edition came out, but I decided to just go ahead and install some mods to make it a little bit prettier. Anyway, it's a good game that remains good. I thought about doing something daring like play a psi-oriented style but I just sort of reverted to my usual habit of favoring combat, although I did play primarily melee with the wrench and then the crystal shard.
I do think that for all the control issues it has, the first game is better overall, mostly because some of the things they added for the sequel, such as the weapon degradation and the RPG elements, feel a bit contrived and break immersion. As much as I like RPGs, the proliferation of "RPG elements" in so many genres hasn't been a good trend, IMO. You still get a good time with the game, though.
I used to grouse about the story a bit, particularly the ending, but focusing on that a bit more this time around I think they did a good job with it. The final cutscene, awkward as it is, has a bit of a different spin to it when you realize that SHODAN is reacting more out of frustration that you've foiled her master plan and that she had a contingency plan ready all along (she always does). And although you're still very alone (aside from SHODAN insulting you and the Many occasionally bothering you), I've always liked how the battle on the Von Braun is still an ongoing thing while you're running around - you catch up to Dr. Watts in time for him to gasp out some last words, there's the whole Rebecca/Tommy subplot going, seeing Cortez though the window, hearing people crying out while you're running around the Body of the Many, and everything Delacroix is doing at more or less the same time you are. The first game had a little bit of this going on with the people barricaded on the flight deck, but the sequel adds just a little more. It's a way of adding proper NPCs without forcing you to have to interact with them.
I do think that for all the control issues it has, the first game is better overall, mostly because some of the things they added for the sequel, such as the weapon degradation and the RPG elements, feel a bit contrived and break immersion. As much as I like RPGs, the proliferation of "RPG elements" in so many genres hasn't been a good trend, IMO. You still get a good time with the game, though.
I used to grouse about the story a bit, particularly the ending, but focusing on that a bit more this time around I think they did a good job with it. The final cutscene, awkward as it is, has a bit of a different spin to it when you realize that SHODAN is reacting more out of frustration that you've foiled her master plan and that she had a contingency plan ready all along (she always does). And although you're still very alone (aside from SHODAN insulting you and the Many occasionally bothering you), I've always liked how the battle on the Von Braun is still an ongoing thing while you're running around - you catch up to Dr. Watts in time for him to gasp out some last words, there's the whole Rebecca/Tommy subplot going, seeing Cortez though the window, hearing people crying out while you're running around the Body of the Many, and everything Delacroix is doing at more or less the same time you are. The first game had a little bit of this going on with the people barricaded on the flight deck, but the sequel adds just a little more. It's a way of adding proper NPCs without forcing you to have to interact with them.
Post edited November 15, 2022 by andysheets1975