Psychonauts 2
+ fantastic voice-acting, by many of the same voice-actors from 16 years before - I was feeling right at home again
(+ plus additional great voices by Elijah Wood, Jack Black and some new additions to the DF "family")
+ awesome soundtrack by the same composer from the first game, Peter McConnell (+ some vocals by Jack Black)
+ colourful, creative, quirky, pleasant (and pleasantly unpleasant) visuals
+ good story-telling and funny dialogue-writing
+ a lot of content, many different areas to explore with varied themes, as well as many story- and character-related conversations and cutscenes
+ I have to admit, my absolute favorite parts were the smaller "open world" areas in the real world, not the mind levels (but I also enjoyed the campsite in the first game a lot)
+/- the mind levels are crazy enough, but I feel not quite as wild as the first game in design (some of them I liked very much, others felt a bit too short or too long and repetitive)
+/- it can be very guided at times, cutscene - short gameplay sequence - next cutscene etc. - I didn't mind it that much because I really enjoyed the cutscenes and all as well, but I did occasionally wish the game would let me play and explore more on my own, without interrupting or holding my hand (it did so later on, mostly in the real world areas)
+/- it's much much easier than the first game, to the point that there's hardly any challenge at all
+/- most of the boss battles are not all that imaginative and fun, IMO (I'm generally not a fan of boss battles, but these ones kind of felt like they were designed by people who don't like them either; crazy themes, but gameplay-wise predictable, pretty much by the books, do this or that obvious thing three times, boss defeated). Then again, it also meant they did not really get in the way. There was one long boss battle where I died shortly before the end and had to repeat all three stages with cutscenes again (cutscenes can be skipped, but still), and that sucked, because it was more long than hard. There should have been a checkpoint in between. But at that point I didn't even realize yet that you can also heal yourself with consumables during boss battles, so with that knowledge, chances are very few players will actually die and experience that inconvenience anyway.
+/- some collectibles can only be reached after the end of the game, but on the other hand, the game has some post-game content, too, so there is still some incentive to hunt for these things while checking up on everybody one last time (two times in the game you are warned to finish any open business before moving on though and that really confused me because while it's nice to be warned, the messages didn't go into enough detail to know what this was about, and as it turned out, you can't even finish all unfinished business you have at that time, because, as mentioned, some of it is accessible only post-game - but there was no way for me to know)
- there was one single thing I truly disliked, and that is the fact that you can only ever have four powers equipped at the same time, but there are at least twice as much, and none of them is really optional, a matter of preference, you actually need all of them to get through the game at certain points, and often you can't even beat one single level with 4 powers only, so you constantly have to switch them around and that breaks immersion and interrupts the flow. Plus, some of these powers are actually a must-have most of the times (you'll always want to have the power to float during jumps and at least one attack power, preferably the ranged one), so you have even less slots for your choice of the others. I played with a gamepad, which has a limited number of buttons, of course, so I'm not sure if it's any better with keyboard and mouse. Still, I wish they'd have come up with some way to switch powers more quickly at least, without having to pause the game and go into a menu screen each time.
- a couple of times, I also managed to get myself stuck in corners I shouldn't have been able to get into, so I had to reload, but it wasn't a serious issue, I never really lost any progress due to that.
TL:DR
All in all I thought it was a worthy sequel and while it wasn't perfect in every single regard, it still came pretty close to a perfect game for me and I had tons of fun with it.
Post edited August 02, 2022 by Leroux