Singularity
Another story-telling shooter with a time travel theme, three years after Time Shift, six years prior to Quantum Break. It's a decent action game, competently done, but I didn't find much new or memorable in it after all the similar games I've played already. It seems kind of typical for its time, very guided, based on checkpoints, a pointer telling you where to go, with powers, an upgrade system, readable memos and voiced recordings to find, health packs - no health generation - though it does allow you to buy the latter as an expensive upgrade if you want. Singularity borrows elements from BioShock and Half-Life, while never truly being as interesting. I found areas and enemies a bit drab mostly, but some of the gadget are worth a mention, like grenades or bullets you can steer to their target, time stop bubbles (before Quantum Break), or a break/repair time tool (before Red Faction Armaggeddon).
The story was alright, but kind of meh, IMO. It's just there as a frame, no real highlights, and most of it was conveyed by NPCs talking over comms, "you need to do this", "next do that", etc., and half the time I didn't even know why, I just did because that was the way forward. Truth be told, I didn't fully listen to it either, because I was distracted with the gameplay, plus the sound mixing was not great. The overall sound was not only much lower than your average desktop volume, the options also didn't allow fine-tuning. They only had volume sliders for music and SFX, not voices, and often voices were low and drowned a bit in other sounds. And by voices I mean both, actual characters talking and voiced recordings. The latter also got lower the further you moved away from them, but they hardly ever had anything interesting to tell anyway. I did not really enjoy them much. The voices of enemies were a bit lacking, too, in that they kept repeating the same phrases over and over again without pause. The game does offer a choice of three different endings, and while there is a chance players won't really like any of them, that was one of the more memorable aspects of the game. I liked that the last autosave allows you to explore all three. I did not like that you can't skip all the cutscenes preceding the choice though.
As is often the case with games like this, you can only carry two different weapons at the same time (sometimes three, but you'll drop the third, special weapon as soon as you switch to another). You can upgrade weapons and you'll often find loadout cabinets allowing you to pick your two weapons for the next part, out of all the ones you know. But I didn't really feel encouraged to switch often, unless I ran out of ammo. At some points, when a particular weapon was recommended or even necessary to progress, the game would provide that weapon and (sometimes refilling) ammo anyway. Also, Singularity keeps shutting doors behind you, often for no good in-game reason, so if you're interested in hunting all messages and upgrade points and such, be prepared to miss some, if you take the "right" turn too soon. There is no level select or similar either, so the only alternative you get to the autosave is another playthrough. One more design decision I did not like much is that the game uses the same key for picking up health, ammo and upgrade points as for reloading your weapon, so if you press it while not precisely targeting the pickup hotspot, you may accidentally waste your half-used weapon clip by reloading. Then again, you can also ignore the "R" prompt and use the "E" key instead which is used for telekinesis and will make the items float towards you rather than make your hand grab for them.
Playing on Normal was mostly very easy. I did have to consult a walkthrough 2 or 3 times because I overlooked something (the pointer on where to go hardly ever helped when I'd truly have needed it). All in all, it was a game that I had no trouble getting through in the short time of a couple of sessions. It wasn't all that gripping to me, but entertaining enough to keep on playing it on the side.
Post edited July 30, 2022 by Leroux