Posted April 03, 2022
Well, that was unexpected but now I've already beaten Gears of War 4, just a day after beating Judgment. And it's great!
Let me start with a disclaimer, though, that I never played Gears multiplayer (except for a bit of coop) and am not familiar with all the little mechanical nuances that pros would notice. I'm commenting only on the singleplayer experience here.
Being the first Gears game by The Coalition there was a risk that Gears 4 would end up similarly to Halo 4, which proved that 343 Industries is able to imitate Bungie but not continue the series the way Bungie would - Halo 4 felt as if 343 were super careful, trying not to change a thing out of fear that they might anger the fans. I did not get that feeling from Gears 4, on the contrary: it's quite a ballsy departure from many standards of the series. One reviewer compared Gears 4 to The Force Awakens and sure, there are parallels: a new team of creators introducing a new generation of heroes and enemies while repeating a bunch of patterns known from the earlier titles. However, where the Star Wars sequels made me feel like the producers are almost ordering me to like these new unlikable characters more than the legends that I grew up with, Gears 4 is giving the previous generation all the respect it deserves.
Anyway, the game really surprised me right away. After an intro that summarises the Gears lore through playable flashbacks and establishes that since the ending of Gears of War 3 there has been peace (well, at least no war against subterranean monsters), you get a sequence where some young "outsiders" perform a raid on a COG facility. What's instantly striking is a rather light-hearted mood that is more reminiscent of Uncharted than Gears. The environments are colourful, you fight silly security robots and the wisecracking protagonist J.D. reminded me so much of Nathan Drake that for a second I was almost convinced that he's voiced by Nolan North (he's not). I had mixed feelings about that shift in mood at first but eventually things take a dark turn and this new generation of relatively innocent characters is confronted with the traditional darkness of the Gears universe and that's where I started to feel that yeah: this is a great way to continue the series. By adding just a bit of silliness, innocence and naivete The Coalition has managed to make Gears 4 more mature than the original games were in retrospect. Sure, Gears of War was super cool back in the day but a decade later this universe populated almost exclusively by the burliest of burly men did start to feel infantile - you know, kinda like glam rock. I felt that it's brilliant that in this game these original burly men still exist but they are kinda relics of the past and we see them through the eyes of younger and far more human characters - but, as I said, they are treated with more respect than in, say, the Star Wars sequels. It's actually a bit comparable to what God of War 2018 did through the relationship between Kratos and Atreus (though nowhere on the same level, of course).
But for all this revisionist talk it's basically still Gears as you know it: a gory story-driven sci-fi cover shooter with horror elements. You still do roadie runs, slide into cover and slice enemies with the Lancer rifle's chainsaw. Changes are as usually rather small: e.g. active reload has become more forgiving, there are few new guns (which I mostly found very enjoyable) and there's a bunch of new enemies to fight. And that's actually the biggest difference in Gears 4 and what I was most curious about: the Locust are no more and a new enemy is introduced. And that part is frankly disappointing. This new faction is pretty darn bland and doesn't really do anything that the Locust couldn't. As a matter of fact this faction basically includes Locust, omits a ton of old enemy types and introduces a few okay new ones. And somehow it comes without a villain. Put like that it kinda sucks, though while playing the game I didn't even feel the problem all that much and had a blast regardless. And the game makes up for it with some really amazing set pieces, quite a few spectacular sequences and - in my opinion - quite engaging personal stories. Three things that Judgment lacked. And the overall quality is just much higher than Judgment's, whether we're talking about the narrative or basics like the level design. It's just a really solid and enjoyable Gears game and third-person shooter in general that also takes its time for storytelling and setting the mood. Great!
The lack of villains I mentioned resulted in one additional problem, though: the game has a pretty abrupt and somewhat unsatisfying (though not necessarily bad) ending. I probably would have been frustrated by it a bit had I played the game a few years ago but luckily I can just go on to Gears 5. But either way: I think Gears of War 4 is pretty darn great. It may not entirely live up to the glory days of the series but it does get close as far as I'm concerned.
Side note about the console version: the game is "X enhanced". It looks pretty great but sadly it appears to be locked at 30 FPS, even on the Series X. Bummer.
Let me start with a disclaimer, though, that I never played Gears multiplayer (except for a bit of coop) and am not familiar with all the little mechanical nuances that pros would notice. I'm commenting only on the singleplayer experience here.
Being the first Gears game by The Coalition there was a risk that Gears 4 would end up similarly to Halo 4, which proved that 343 Industries is able to imitate Bungie but not continue the series the way Bungie would - Halo 4 felt as if 343 were super careful, trying not to change a thing out of fear that they might anger the fans. I did not get that feeling from Gears 4, on the contrary: it's quite a ballsy departure from many standards of the series. One reviewer compared Gears 4 to The Force Awakens and sure, there are parallels: a new team of creators introducing a new generation of heroes and enemies while repeating a bunch of patterns known from the earlier titles. However, where the Star Wars sequels made me feel like the producers are almost ordering me to like these new unlikable characters more than the legends that I grew up with, Gears 4 is giving the previous generation all the respect it deserves.
Anyway, the game really surprised me right away. After an intro that summarises the Gears lore through playable flashbacks and establishes that since the ending of Gears of War 3 there has been peace (well, at least no war against subterranean monsters), you get a sequence where some young "outsiders" perform a raid on a COG facility. What's instantly striking is a rather light-hearted mood that is more reminiscent of Uncharted than Gears. The environments are colourful, you fight silly security robots and the wisecracking protagonist J.D. reminded me so much of Nathan Drake that for a second I was almost convinced that he's voiced by Nolan North (he's not). I had mixed feelings about that shift in mood at first but eventually things take a dark turn and this new generation of relatively innocent characters is confronted with the traditional darkness of the Gears universe and that's where I started to feel that yeah: this is a great way to continue the series. By adding just a bit of silliness, innocence and naivete The Coalition has managed to make Gears 4 more mature than the original games were in retrospect. Sure, Gears of War was super cool back in the day but a decade later this universe populated almost exclusively by the burliest of burly men did start to feel infantile - you know, kinda like glam rock. I felt that it's brilliant that in this game these original burly men still exist but they are kinda relics of the past and we see them through the eyes of younger and far more human characters - but, as I said, they are treated with more respect than in, say, the Star Wars sequels. It's actually a bit comparable to what God of War 2018 did through the relationship between Kratos and Atreus (though nowhere on the same level, of course).
But for all this revisionist talk it's basically still Gears as you know it: a gory story-driven sci-fi cover shooter with horror elements. You still do roadie runs, slide into cover and slice enemies with the Lancer rifle's chainsaw. Changes are as usually rather small: e.g. active reload has become more forgiving, there are few new guns (which I mostly found very enjoyable) and there's a bunch of new enemies to fight. And that's actually the biggest difference in Gears 4 and what I was most curious about: the Locust are no more and a new enemy is introduced. And that part is frankly disappointing. This new faction is pretty darn bland and doesn't really do anything that the Locust couldn't. As a matter of fact this faction basically includes Locust, omits a ton of old enemy types and introduces a few okay new ones. And somehow it comes without a villain. Put like that it kinda sucks, though while playing the game I didn't even feel the problem all that much and had a blast regardless. And the game makes up for it with some really amazing set pieces, quite a few spectacular sequences and - in my opinion - quite engaging personal stories. Three things that Judgment lacked. And the overall quality is just much higher than Judgment's, whether we're talking about the narrative or basics like the level design. It's just a really solid and enjoyable Gears game and third-person shooter in general that also takes its time for storytelling and setting the mood. Great!
The lack of villains I mentioned resulted in one additional problem, though: the game has a pretty abrupt and somewhat unsatisfying (though not necessarily bad) ending. I probably would have been frustrated by it a bit had I played the game a few years ago but luckily I can just go on to Gears 5. But either way: I think Gears of War 4 is pretty darn great. It may not entirely live up to the glory days of the series but it does get close as far as I'm concerned.
Side note about the console version: the game is "X enhanced". It looks pretty great but sadly it appears to be locked at 30 FPS, even on the Series X. Bummer.