Hand of Fate
Warning, wall of text incoming! ;P
This is another game where I'm going to pretend now that I finished it, even though I still have a few cards to unlock and I didn't beat the final boss yet. But my ambitions to achieve the latter are pretty low at the moment after I learnt how this last battle works. I'll explain later below, in the spoiler section.
Still, I really, really like this game. I already fell in love with it the first time I played it, several years ago. But then I thought I was stuck halfway through (see below), took a break, got distracted by other games and told myself I should get back to it one day, but never did until last week. Instead of using my savegame, I started from the beginning again and I did not regret it. It was just as much fun as the first time, and I got to where I was before pretty quickly.
The reason for my favorable opinion is that in my book this is one of the rare cases of rogue-lite done perfectly. I usually lose interest in rogue-likes and -lites after a few runs when they start to get repetitive and I begin to feel bored and like I'm wasting my time. That never happened to me with Hand of Fate, because for one, the runs are comparatively short, maybe half an hour or so at best, but also because each one of them offers several chances to unlock new content that you can look forward to in your next run. There is a constant feeling of progression - permanent progression - even if you die, and it also has more story-telling than your average rogue-li(k/t)e, in the form of Choose-Your-Own-Adventure quests with several stages and actual, reoccuring characters. In addition to that, I found the action combat in the style of the Arkham/Batman games quite enjoyable (using a gamepad), and I was also impressed with the great atmosphere - the many different, rarely repeating voice-over comments by the card dealer make the game feel pretty alive and prevent one run from feeling like any other as well. All in all, it's a pretty interesting genre mix that works almost flawlessly and is a lot of fun, at least in my opinion.
There are a few potential points of criticism, depending on your preferences. While the tone of the game is not too serious and it doesn't touch on any shocking subjects that are hard to digest, it's still kind of dark, not at all heroic fantasy. There are unholy deals with demons, devils and vampires, cults and curses, famine among farmers, and a reoccuring theme in the quests is that your meddling often makes matters worse, at least temporarily. Personally I didn't mind, but I know someone who did; it might not be everyone's cup of tea. This is also reflected in the gameplay: Despite the elements of chance in the game, there hardly ever happens anything exclusively nice and beneficial to you (with the exception of maybe two to three cards among a collection of several dozens). There are much, much more cards that pose a threat for you to overcome, or sometimes inevitably harm you. Almost everything comes at a cost, the game makes you work for any rewards, and failure can be punishing. Not to say that the game is hard, the balance is actually quite good, and I didn't feel it was as unfair as other rogue-li(k/t)es can be, just pointing out that it can feel a bit intimidating or depressing in that regard, if you're not prepared for a comparatively dark tone and setting, despite the humour. Of course, you can also get quite a lot of good things, but the further you get in the game, the bigger handicaps you'll have to deal with, in the form of curses and bad events that make your life harder. Your player skills will improve, but you won't necessarily feel that more powerful and on top of things in the end.
The animations of card dealing and such are neat, but get repetitive after a while and you'll want to speed the game up. And you actually can, when you enter combat or shops, but unfortunately you can't with the rather long sequence of card dealing at the beginning of each run - I'd have liked a skip button for that, too.
The DLC has a choice of several new classes that come with minor class specific quests, advantages and disadvantages. But most of them just seem to increase the difficulty, in my eyes. At least in Story Mode, where all the dungeons after the tutorial row already come with their own set of curses, the class advantages weren't attractive enough for me to offset all their additional disadvantages. Except for one or two of them, especially the Explorer who I thought was seriously overpowered, like an Easy mode without any serious disadvantages: He can't wear heavy armor, but you seldom find heavy armor anyway and it's not that important because you'll want to avoid getting hit in the first place. And in return for this minor restriction, entering a map always reveals the exit to the next dungeon level and all shops, as well as all other encounters once you reach the exit, and you can still go back to the ones that interest you. And in addition to that, backtracking doesn't cost the Explorer any food, but you still profit from the automatic healing that usually comes from food consumption while traveling, so you can fully heal yourself by going back and forth over already explored cards - possibly an exploit? Given how much misfortune the game stacks against you, especially in the later dungeons, I hardly saw a reason not to use that Explorer class instead of the default, classless character, just to even out the playing field a bit.
A few quest setups are rather frustrating and annoying, e.g. there is one that is locked into your deck until you complete it, and completion requires you to beat three cards in the same run, but there is no guarantee that all three cards will even appear in your run, so even if you invest time, energy and possibly resources into beating two of the cards, you might not even find the third card (either because it's not among the dealt cards or because you find the dungeon's end boss first, because then there is no going back). And there is another quest, that has you chasing a series of chance events with increasing difficulty before you can fight the quest's opponent, all in the same run, and if you fail at any stage of it, you have to repeat it all from scratch in the next run, and that's tedious and frustrating, because chance events aren't the most exciting mechanics in the game.
Though what I might not have realized the first time I played the game, when I thought I was kind of stuck due to the more annoying quests mentioned above, is that you can just repeat runs in the easier dungeons you already beat, in order to concentrate on tackling these side quests, before you get back and try to beat the next available dungeon with all its additional punishments, and the challenging side quest out of the way.
*SPOILER SECTION* The end boss apparently makes you fight all 12 bosses from before another time, in four stages with pairs of three, and in between the stages you need to do QTEs to counter the end boss' attacks which can instakill you if fail. And that's just too much for me to be enjoyable. I wouldn't necessarily say it's difficult, it just requires more patience than I can muster and actually does the very same thing that I was glad the game had mostly avoided before, wearing you out by longer stretches of repetition. I wouldn't even be averse to fighting all the bosses again, but not at the end of a complete run (in which you can already get worn down by other hazards and curses, but most importantly which costs time), with freaking QTEs in between and the risk of having to repeat the whole thing again and again with no gain, if you make a misstep in the fourth round or so - I mean, that's like a full run on top of a full run, first the multi-leveled dungeon which very likely also has several combat encounters, then the four boss battles within a fifth QTE based battle ... that's just insane. It would take away too much of my time and become increasingly tedious and frustrating instead of entertaining. /SPOILER
I do congratulate the game for holding my interest until (almost) the end though. I'm not very fond of boss battles in general, but I thought these here were mostly fine, apart from the last one, and I beat all 12 of them on the first or second try. I might still play a little longer in order to finish all open quests and unlock the remianing cards, because that could still be fun. The final boss probably not. But regardless, I consider this a hit, I'll add it to my list of favourite videogames.
Post edited November 21, 2020 by Leroux