While playing MediEvil I was also listening to an Exo Paradigm Gamer review where he talked about how he thought he was harsh on the original Jak and Daxter game. I don't talk on here that much anymore but I have played a few Naughty Dog games (even if they are not recorded here/ finished) but I sometimes am able to convince myself to give them another try. I thought Uncharted Drake's Fortune was a fun game until I played it to beat it/ any subsequent time I play it; Uncharted 2 was better but not good; and Uncharted 3 was the closest I thought they came to being good while still not quite getting there. Some devs lose their touch though so, what the hey, I gave them another shot. (Not talking about Crash or Last of Us because I have not finished them)
Humorously, after I got a PS2 I grabbed Jak and Daxter as well as Ratchet and Clank thinking I would enjoy them both but I had a slight preference towards Jak. Unfortunately, while I played a little bit of both games I did not really take to either. So, fast forward and I'm borrowing a PS3 and I grab both Uncharted and Resistance Fall of Man. I had heard great stuff of the former and meh about the latter. I was really looking forward to Uncharted but irony crept in again and I just love Resistance and do not like Uncharted and I do think it is a bad game. Recently I saw a review for fun of the new Ratchet and Clank movvie/remake game and thought I'd try that out again. I did get through it that time but the final stretch of the game is painful and unenjoyable so while I liked it I did not like it very much. If I gave number scores it's a 6/10.
On Jak and Daxter, I remembered not really liking it but I was also on a Playstation kick so I decided to give the mascot game another go. Honestly, the reason why Naughty Dog kinda stopped with the 3D platforming might have been because they were not very good at it. The only thing I liked about the game was how it looks, since they do not make games like this anymore. The game was actually kind of fun for the first are or two and I was enjoying myself, but it has a forced tutorial that not only is annoying (the humor really never lands in this game, sad to say; contrast R&C which is actually generally better) but it also does not inform you of two moves you need to know at least to do the first couple areas. Also, Jak's jump is lame and that is all there is to it, it's like he's being sucked back to the ground (freaking gravity). I know that he should come back to earth after jumping but it is a collectathon cartoon platformer and his jump does not go very far forward which means a fair amount of jumps are precision jumps as well as abusing the game's physics/ i-frames. As long as the game does not wonk out, that is. Jak controls kinda slippery and often times it's like he's being repelled by the edges of platforms. His attacks are also bad. Calling them clunky sounds like they are inelegant but mostly functional, whereas the truth of it is he just plain is not. The punch leaves you very vulnerable and usually falls short when it is inconvenient. The spinning attack is also relatively slow to follow up so when you are mobbed by enemies neither attack is actually all that useful and you just have to run away and try and pick the enemies off. If the game did not force you into combat as much as it does this would not be a big dead, but it does in a similar annoying Crash Bandicoot PS1 kind of way.
While I'm at it, Daxter is completely unnecessary. He does nothing, which may be a blessing in disguise given the way Jak already controls, but aside from being the closest to a funny character in the game (I assumed the sage would be funny the whole time but he was not at any point) he serves no purpose. Even his advice usually only comes after it would have been useful, which leads into the next problem: the game has way too many points where all it's doing is screwing with a first time player. So you have to either adapt on the fly (which, evidently, I cannot) or just remember after you die and respawn. Actually, alot of the time that's preferable to returning to the beginning of an area the way the devs designed it. Speaking of design, the world borderlines on being unique but it really is not. The island theme runs thin in no time and you are doing Cave World, Fire World, Grass World, Snow World in no time. The design of the world is also not particularly fun or enjoyable. There were not a few areas where it looks like it was designed for you to jump there (there's is a spot in the lava area hub as well as in the caves near the dormant robot) but an invisible wall keeps you from landing, resulting in a cheap death or lost progress.
Also, it is a platformer but in addition to the writing not being funny I have no idea what the story is and I do not really care. Getting Daxter back to normal seems like motivation but the whole game long it feels like even if everyone could have they wouldn't. The bad guy and gal are just kind of there and aside from being the only characters I thought had fun voice acting they are pretty much worthless.
Other problems include the occasional moment the game has no idea what to do with the hit detection when you land and just tosses you into a pit (and I mean toss) and the controls being imprecise and often not very good; and for how often you'll need to use it the first person shooting controls are trash.
Overall, I can't really say it's a bad game but I don't like it but I am glad I played it through. It's one of those games I've meant to play for a long time and even if it's not one I can like it's good to at least have it under my belt.