Finished two great games that run on the GZDoom engine, one commercial, one free.
Hedon
I wasn't sure at first whether this would be a game for me, but playing the demo quickly convinced me to buy it. It combines the Doom gameplay (which I love) with story, adventure game elements and vast underground levels to explore like in Arx Fatalis (which I love as well). I found it equally satisfying to fight off hordes of monstrous invaders and to find secret pathways, crawl and swim through ducts like in Half-Life or the old Tomb Raider series. Of course, the GZDoom engine has its limitations; it takes a bit of getting used to the 2D sprites in the 3D environment, the sometimes weird proportions of them in relation to the environment, but generally, I loved the art style of sprites and areas very much. The dark fantasy theme, odd setting and the weapons were kind of cool as well, as were sounds and music (although the music could get a bit a repetitive when the same track was playing all the time during a long level, but since I enjoyed all tracks, I didn't mind that much). I was also impressed by how it managed to feel very retro in spirit and fresh at the same time. I had lots of fun playing it, and that's even though it also featured some first person platforming that could get a little frustrating, because the main character moves like she's ice skating. There's an option to switch to third person (2D sprite), and sometimes I had to make use of it, because it made dealing with the platforming a bit easier, but only slightly. Fortunately, GZDoom allows (quick)saving anywhere anytime, which also helped to make this more bearable.
Also, like I said, the levels are vast and long, and I actually liked that, because it makes them feel more like an open world than actual levels, but the gameplay also includes lots of backtracking, several types of locked doors with their own hidden keys, and some adventure game style puzzles/tasks, along with some optional reading, so it's not as casual as a regular Doom game. If you don't pay attention or take breaks in the midst of a level, you might occasionally feel a bit lost. I'd recommend making notes, if you find something of interest that you can't interact with yet, so that you keep an overview and will find it again later on. The maps are quite helpful but don't allow notes. Speaking of objects you can interact with, I didn't always find it that easy to distinguish between them and pure background objects, e.g. which type of scrolls are readable and which are just decoration. Another thing that might be more on me than the fault of the game, is that I hardly ever felt compelled to use any of the various consumables you can pick up (invisibility, stoneskin, time stop etc.). I guess I'm just too much of a hoarder, too cautious because these things were a finite resource, and also because the inventory wasn't all that practical to use spontaneously in the midst of a battle. And lastly, the story ends with a "To be continued..." which is a bit disappointing, but it's still worth it. Anyway, those are just a few nitpicks I had. All in all, I really, really liked Hedon. Highly recommended, if you're not put off by any of the above.
Pirate Doom
Wow, I loved this one as well. This mod was so creative in turning Doom into an Outlaws style campaign with a Monkey Island flair (imagine Monkey Island type settings, while instead of calling "Where are you, Marshall?" the baddies shout things like "Avast, ye scallywag!"). Of course, parts of the assets and the sounds are "borrowed" from commercial games, but still, it fits so well together, it looks and sounds so great, if you can accept that most of the pirate monsters are still recognizable from Doom. I was most astonished about how awesome and varied the level design is. 18+ levels, and any single one of them distinctly different from the rest, with its own theme. In honor of the Fettucini brothers, there's even a circus level! :D Also alternative fire modes for all weapons. And an impressive new boss at the end, although I have to say that fight was my least favorite part - it was a total ScummSave fest in my playthrough. But that's not all that surprising, I also had some minor issues with the boss battles in Hedon and Doom64, and maybe I'm just not the most skilled Doom player either. But I still enjoy these games immensely, and this free mod was one of the most entertaining Doom games of them all. It also made me want to play Outlaws again, so maybe I'll put that next on the list, in order to fill the hole that completing Hedon and Pirate Doom has left me with. ;)
Post edited November 01, 2020 by Leroux