Inspired by
PC Gamer's recent article that ranked all Sierra adventures I felt like playing some of those - especially since the article was super critical of many games that I've always loved... well, besides being too difficult without a walkthrough. I chose to start with AGD Interactive's
King's Quest: Quest for the Crown VGA Remake.
First off, the quality of the VGA remake is impressive to this day. It believably imitates the visual style of Sierra's own VGA adventure games, competently replaces the text parser with a pure point & click interface and even offers the option to play with a safeguard that makes it impossible to run into dead ends. The remake is also fully voiced although the voice acting is a mixed bag. The acting clearly isn't professional but to be fair, neither was the acting in many commercial games from the era that the remake imitates. The kick in the nuts, though, is that they got Josh Mandel to reprise his role as Graham and not only is his acting completely awful here (which may be rather due to a lack of direction than bad acting skills), his voice also sounds like it was recorded with some terribly cheap 90s microphone. Luckily there isn't much dialogue in the game and especially Graham barely says anything. Sadly they didn't offer the option to just keep playing if you die, as it was the case in later Sierra games, and you should still save regularly if you want to save yourself a world of pain.
As for the game itself: the premise is pretty much as basic as it gets. You're a knight sent on a quest to retrieve three magical items, else the kingdom is gonna have a bad time. There isn't really any story here and the kingdom of Daventry is perfectly generic - just a castle surrounded by forests and meadows which are inhabited by a few fairy tale characters. And the game really doesn't take itself seriously. What I kinda appreciate is that it's a bit of an open world game. For the most part the world is a grid of about 50 screens that wraps around at the borders - there isn't really any guidance and you're just free to explore the world at your leisure. Frankly I dig this format. However...
Ultimately it's still a very early adventure game (the original is from 1984!) and on one hand that obviously means that all in all the design is quite rough but on the other hand...the game is shockingly playable even today and barely differs from far more modern adventure games - heck, in some regards it's a LOT more bearable than many newer adventure games I've played. I've written down all the riddles that were too far-fetched in my opinion, some of which made me glance at a walkthrough, but it's really just three cases, one of which was optional and another one was about defeating a "boss" so I can kinda forgive the developers that they wanted the player to put a lot of effort into it. Admittedly the riddles aren't particularly clever nor elegant and there wasn't a single one that made me go "wow, that's clever!" but as someone who has usually very little patience for most adventure games I really want to focus on the small amount of bullshit in this game (plus, a few times there's multiple solutions to a problem which I find pretty amazing). Sure, some of it can be explained with the game being so short (I bet you can beat it in like 20 minutes if you know what to do) but given that I just wanted to revisit an ancient game that I haven't played in almost twenty years and could legally do so for free I ain't complaining. There were a few more things that I didn't manage to figure out - like what the fiddle or pebbles are for - but clearly their use is optional.
Anyway, I genuinely enjoyed this game and the VGA remake has allowed me to really appreciate how much was done right in this game so early into the genre.