Wolfenstein: The Old Blood
I hate to admit it, but even though The New Order is the bolder, more ambitious and more creative game, I think I liked this one a little better. It's not as long, the scope is smaller, the setting consistent and a throwback to Return to Castle Wolfenstein, and it's neatly structured in 8 chapters aka levels (or 7 levels, one of them was more like a very short interlude). I think it also helped that I knew this beforehand and could plan my playthrough around it. I also found it easier to unlock almost all of the perks during my playthrough this time (they function like achievements, e.g. do 20 stealth takedowns, kill 50 nazis using the shotgun, overload health to 200 etc.), because they were fewer, so I could better concentrate on specific ones, and there was less scripting, more (but easier) opponents in the last quarter, and I also feel like there were more areas that could serve as an open playground, but since I took a break in the midst of TNO, I might remember that falsely. Also, chapters seemed shorter and therefor more attractive to replay IMO, if one wishes to do that. All in all, it felt a little more game-y, which made unlocking the perks feel a little less inappropriate and out of place.
Since TOB is a prequel to the story of TNO and still set in WW2, there is no Laserkraftwerk yet, just your regular ol' fire weapons (including a pretty powerful explosive pistol though). And the setting is more conventional as well, very similar to RTCW. The castle and the small towns with the half-timbered houses look pretty nice and atmospheric, but this time they didn't even try to connect all the fictional nonesense to anything remotely realistic or historically accurate. They borrowed the name of the city Paderborn to make a small mountain village out of it, possibly because they just liked the sound of that name, and they invented a "Wulfburg" even though there is an actual Wolfsburg (very far from Paderborn though and nowhere near high mountains either). They also put in a few anachronistic easter eggs like a Doom cacodemon chewing toy for dogs. But all of that just makes the game more hilarious, less serious (despite some attempts to strike serious tones again, now and then, but less so than in TNO). I also enjoyed all the silly posters again ("Wurstfest").
I didn't really like the final boss fight; in the end I won it by cheesing it, but playing by the rules would just have been too tedious and boring. But then again, I'm notoriously allergic to boss battles in general. A minor complaint I have is that listening to recordings was even more tedious in TOB, because instead of staring at the menu, I now had to stare at a tape recorder directly in the level, so I couldn't even postpone listening to the recordings, and they were rather lengthy and longwinded. One of them could not even be repeated. But like I said, it's a very minor complaint, as I think there were only 2 or 3 in the whole game, and all of them optional of course, and they did not contain any big revelations either.
*MINOR SPOILER* What I did not mention before is that both games include a binary choice on which character to save and the games then go along with your choice, which might be somewhat ambitious for a FPS, but in TOB the choice is closer to the end and has less of an impact, therefor it's also less of a hassle to just repeat the according section and see what changes. In my book that's a good thing though, as I don't have any interest in complete replays. */SPOILER*
Anyway, it was another entertaining (modern) FPS.
Post edited October 13, 2020 by Leroux