Posted June 02, 2020
Oh, right, I completed the free We Were Here (on Steam).
It's like a virtual Escape Room or Exit Game that you play in 2 player co-op mode. Both players are trapped in different areas of a castle and have to help each other out by communicating via radio (that is microphone / push to talk). It's a pretty neat replacement for Live Escape Rooms, in times of the pandemic, even if there were a few things I didn't like.
For one, two of the puzzles had time limits, with the risk of dying once the time had run out. Even though time limits are common in Live Escape Rooms, I found it pretty counterproductive to the fun here, since it didn't really add anything to the game. Maybe also because contrary to Live Escape Rooms, here the order of the puzzles is strictly linear. If you're stumped and stuck on a puzzle, additional pressure doesn't really improve your thinking, and it's all about thinking (and communication, but mostly thinking), not about quick reactions and dexterity or so. The more time passes, the more one player's field of view is decreased. And if you die, you just have to repeat the puzzle from scratch. All of that is more of an annoyance than actually scary or exciting. I think those puzzles would have been better without the time limit shenanigans. Also, the checkpoints weren't always placed directly before each puzzle, and if you died on the second one with a time limit, you always had to repeat the puzzle that came before it, too, even though you already knew the solution, so it was trivial but tedious, a waste of time.
Another thing I did not understand was why they made the better ending require random trial and error without hints or clues, like an easter egg, which doesn't really seem to be in the spirit of Escape Room games.
And the roles were a bit one-sided; they are even called "Librarian" and "Explorer", so the first player always has to search for clues they can give to the second player, so that the second player can solve the puzzle on their side. But I think it would be even more fun, if those roles were switched several times during the game, so that both players have to master both roles in one playthrough. Because while you have to replay the game with reversed roles in order to get all achievements, what's the point if you already know the solution to the puzzles?
That being said, it wasn't bad, especially for free, as a teaser for the paid episodes, and it's surprising there aren't more games yet adapting this kind of gameplay, considering how popular Live Escape Rooms are.
It's like a virtual Escape Room or Exit Game that you play in 2 player co-op mode. Both players are trapped in different areas of a castle and have to help each other out by communicating via radio (that is microphone / push to talk). It's a pretty neat replacement for Live Escape Rooms, in times of the pandemic, even if there were a few things I didn't like.
For one, two of the puzzles had time limits, with the risk of dying once the time had run out. Even though time limits are common in Live Escape Rooms, I found it pretty counterproductive to the fun here, since it didn't really add anything to the game. Maybe also because contrary to Live Escape Rooms, here the order of the puzzles is strictly linear. If you're stumped and stuck on a puzzle, additional pressure doesn't really improve your thinking, and it's all about thinking (and communication, but mostly thinking), not about quick reactions and dexterity or so. The more time passes, the more one player's field of view is decreased. And if you die, you just have to repeat the puzzle from scratch. All of that is more of an annoyance than actually scary or exciting. I think those puzzles would have been better without the time limit shenanigans. Also, the checkpoints weren't always placed directly before each puzzle, and if you died on the second one with a time limit, you always had to repeat the puzzle that came before it, too, even though you already knew the solution, so it was trivial but tedious, a waste of time.
Another thing I did not understand was why they made the better ending require random trial and error without hints or clues, like an easter egg, which doesn't really seem to be in the spirit of Escape Room games.
And the roles were a bit one-sided; they are even called "Librarian" and "Explorer", so the first player always has to search for clues they can give to the second player, so that the second player can solve the puzzle on their side. But I think it would be even more fun, if those roles were switched several times during the game, so that both players have to master both roles in one playthrough. Because while you have to replay the game with reversed roles in order to get all achievements, what's the point if you already know the solution to the puzzles?
That being said, it wasn't bad, especially for free, as a teaser for the paid episodes, and it's surprising there aren't more games yet adapting this kind of gameplay, considering how popular Live Escape Rooms are.
Post edited June 02, 2020 by Leroux