Insecticide, Part 1 (2008)
Cleaning up my harddisk a little, I found I still had this one installed since forever, but I had only ever played until the second level or so, so I started from scratch and completely played through it. Was it worth it though? I'm not sure.
It's a bit of a shame, because there are quite a few things to like about it. It's no coincidence that it feels like a mixture of Grim Fandango and Psychonauts, since, like the latter, it was also created by a couple of ex-LucasArts employees who had worked on the classics back then, and the very nice soundtrack was composed by none other than Peter McConnell who also provided the music to the other two titles named above. Apart from that, it has great voice-acting, and decently witty writing; the noir story is maybe a bit too heavy on the tropes and a bit predictable because of that, but it's still nice enough and creative due to the bug setting. I also liked the art style that's somewhat reminiscent of Psychonauts (there might be a personnel overlap in the art department there too, but I'm not sure).
So what's wrong with it? For one, it's just half of a game. Their publisher got bought and the new owner scrapped Part 2. I think it was later released on the DS exclusively, but the DS version looks pretty bad in comparison graphically, it also replaces videos with comic stills, from what I hear, and the voice-acting isn't present either. The developers put the voiced videos they had done for the PC version of Part 2 on YouTube, so that you can at least get a rough overview of how the story would have evolved and ended, which is nice, even if it feels a little fragmentary. But sadly (or fortunately?), I didn't think Part 1 all that much fun to play anyway. It didn't really feel like a fully realized game to me. There was so much potential, and the presentation is quite nice already, but the gameplay is far below LucasArts and Double Fine standards. It alternates between police chase action levels and point-and-click adventure investigation levels, but neither are really all that good in their genre.
The adventure game levels are rather short and simple, but I still managed to get stuck in one, due to the weird controls and lack of modern ease-of-use features. It starts with the game not explaining anything to you; I had to study the control setting to even find out what to do in adventure mode, how to talk to people, look at things etc., it wasn't intuitive at all: you first have to press Space in order to examine and interact with your surroundings. And then I realized that while you can do that anywhere, hotspots only appear if you do it once a question mark appears on your map. You can stand right next to a scene, try to examine it and find nothing, just because your view wasn't perfectly aligned with that question mark spot on your map, one little step to the side, one little turn of the camera, press Space again, and suddenly all the hotspots are there. Then I noticed these adventure scene spots are actually marked on the map, on your radar, so you move towards such a point, align the camera until a big question mark appears, and THEN press Space to start examining. Which is quite a weird system, but that's not the problem, the problem is that the game tells you nothing about it. And I think this was a download-only game on PC, I doubt it had a manual. And you have to mouse over everything in order to find hotspots, which is okay, old-school style, but in combination with the above, it lead to me missing some things and having to consult a walkthrough once or twice.
The action levels look nice enough, but are very bare-bones. The shooting almost seems to work like a point-and-click adventure, too, meaning that if your reticule isn't red because you didn't point it exactly at the enemy, they will not be hit by your missiles, even if they fly right at them. Because of that I hardly found good reasons to bother with any other weapon but the most basic one in the game, because it did the job fastest and across the greatest distances. What good is e.g. a short ranged shotgun, if the pellets miss so easily on moving enemies, while you can just shoot them from far away with your unlimited ammo pistol? Not that ammo is rare in the game, and neither are medpacks (soda cans), I didn't collect a single one of the hidden health upgrades and would still have gotten through the action levels easily without dying (there are no difficulty levels, btw), if it wasn't for the clunky platforming combined with instadeath on falling even from heights that you should be able to survive normally, and you have to guess and learn which falling distance is still okay and which means death, which is not cool, and the mechanic can even become quite frustrating at some points and discourage exploration and hunting for secrets, because you'll lose everything after the last checkpoint again anyway, if you die.
There were a few technical issues as well. The mouse sensitivity felt weird at first (a bit too fast, while not that smooth), but changing it in-game I hardly noticed any difference between min and max. After quitting the game, my mouse in Windows suddenly felt sluggish (but maybe that was just in comparison, after becoming accustomed to the weird speed in-game?). The game allows you to toggle on subtitles, but they are not shown in video cutscenes, only during gameplay, although there is much more talk in the cutscenes, and subtitles would also be more useful in them because the videos have lower volume and sound quality than the voices during gameplay. One time the game crashed on me, but not by returning me back to Windows, but by not reacting anymore, and I even had difficulties to ALT-Tab out of it and could not access the task manager in order to close it. The only way to get out of that was to tell Windows to shut down (then abort once the game was closed).
Anyway, that's already a lot more text than anyone is going to want to read about such an old and obscure game with mixed ratings, but since I already spent all that time on playing it (~4 hours? but most of the time was spent not knowing what to do or repeating sections due to instadeath, the actual game is really rather short), I thought I could just as well write down my thoughts, so I didn't "suffer" through it in vain. It actually wasn't that bad, but sadly it wasn't as much fun as it should have been either. And it's not like I hadn't been warned by the ratings, but the nice presentation and writing lured me in anyway. At least now I can unistall it from my harddrive once and forever. :D
But still, a shame that this never evolved into a complete PC game with all its potential fulfilled, and was doomed to the existence of a demo-like fragment with a glimpse of what could have been, but all in all somewhat primitive and subpar gameplay.
Post edited July 13, 2020 by Leroux