Just like
when I finished Kingmaker, wouldn't really count this as a finished game, I'd say I'd need to finish all 3 modules and then count the expansion as a whole as one, but either way, also finished ShadowGuard this afternoon... Though there at the end I got fed up of trying to get the kills and the experience and pretty much let allies take care of it, first clearing the way in the Market District and then the final battle as well, just cast a few spells from a distance to lend a hand.
They tried to do some interesting things with this, and points to a bigger story, but in itself it's short and has just a few areas, is very low level and seems basically a prologue, ending when it should really start. And not even a hint about why it starts as it does. Interesting job with that book that's "acted out". Rather appreciated the small attempt to limit rest spam with the food, not that you don't find a whole lot of it anyway. And liked having the best damage cantrip unlimited on staff all the way, and some other stuff with uses per day.
On the other hand, really infuriating how you lose plenty of experience all those times you have ungrouped allies stealing kills, and having to have companions too sometimes, with the slavers Markus even shows up next to you again even if you left him behind (and if you did leave him, he won't be a companion, so full exp loss for his kills). Speaking of slavers, at the start of that part it's a matter of reloading till you survive, and there may be issues with getting weapons back too. At Control Stone it may be a matter of reloading like that as well.
Bugs, for one can't seem to take screenshots, creates an empty file with no extension that shows up as modified whenever I try to make a new one. Works with KM and WW, but not with this. And the fact that in some areas it autosaves instantly, so as soon as you load in them, makes the autosave pointless. And then it's how companion equipment works, that you can't take away anything they start with unless you make them dual wield, in which case you can take the main weapon away, but it becomes a "plot item", which you can't sell or give back... unless you use the trick on yourself, dual wielding with it as main, but then the off hand weapon will also become "plot item". Also, gave the enchanted longsword to Markus to carry and he wouldn't give it back, acting as if it'd be part of his gear, had to use the dual wield trick to get it back. Huh.