NAIRI: Tower of Shirin
This adventure has the look of a mobile port, but surprisingly it's only available on Nintendo Switch and PC. At first it seems as if it's just a kinetic novel which has you clicking through a lot of dialogue, but eventually you also get to explore by clicking around various screens and solve simple puzzles, a bit like those Escape-the-Room Flash games (but with several screens) or Hidden Object Games (but with actual, story-relevant adventure game puzzles and inventory instead of gaudy HO screens). In the last part the puzzles get a bit more challenging to figure out (in a good way), but the only time I had to use a walkthrough was because I missed a hotspot.
The main attraction of the game, of course, are the cute graphics with the hand-drawn picture book or cartoon look, and they might suggest it's a kids' game, but despite the lighthearted, mostly harmless tone, easy puzzles and simplicity of the story, not all situations were that well suited for children. The story wasn't totally original, but interesting enough to play on, also due to the characters.
NAIRI is surprisingly long for what you'd expect of this type of game, at least 4-5 hours of content, and personally I actually played it for 6-7 hours even. It's also a bit more complex than I initially thought, though not overly so. What's a bit of a disappointment is that after all this, the game still ends on a cliffhanger and does not conclude its story.
The Haunted Island, a Frog Detective Game
Another casual adventure game with cute graphics. This one is only an hour long at max, and contrary to the mostly static 2D environments in NAIRI, it has you moving around freely in 3D, but only in, like, 3 small areas. The dialogues are somewhat quirky and funny, the story is predictable, the puzzles are hardly existent. You mostly just talk to everyone and the puzzles more or less solve themselves in the process. But it was entertaining enough while it lasted. This one might be suited for little kids, even if some of the jokes might go over their head. There was one instance at the end where after a cutscene you couldn't click through the dialogue as usual but had to wait for it to advance automatically, and the breaks were very long, so that I wasn't sure at first whether something was broken, but fortunately it's just for three speech bubbles or so.
Post edited October 31, 2019 by Leroux