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Finished Max Payne 3.

Didn't really like the story, overly dark and full of constant cut scenes every other door. Max Payne always had a certain humor and non-sense to it, not just "Everything was fucked up and I had just fucked it up a bit more. Also I'm drunk and puking".

The gameplay is fine, but the balance feels awfully off. You never get enough painkillers, Max dies extra fast and, then, after you restart the checkpoint a lot, you suddenly start restarting with more and more painkillers and enemies seemingly stop hitting bulls-eye everytime. Why not just go for a finer balance from the start?

On a side note, as someone who actually lived in São Paulo for 4 years, there isn't a single location from the city in the game, and everything seems copied and pasted from cinematic depictions of Rio de Janeiro. Brazilian characters in the game seem to speak decent PT-BR (though there were a few occasions when the lines of dialogue felt out of place), but anyone speaking English and Portuguese, speaks terrible Portuguese.
low rated
Resistance 3(PS3)

Great cinematic action-combat game with some nice location set pieces and a decent "end" to the story.

Pros: The game's levels are often well done and engaging/immersive, the characters are pretty good, and it(as I said) ends the story pretty decently. There is also a nice weapon upgrade system that works via you using the weapon enough times.

Cons: Cliched trope "get to NYC/endgame in NYC" & you don't even spend that much time there, tbh. Also many of the games extra movies/pictures need to be unlocked via points earned by getting PS3 trophies, so you may need to play a few times to get them all. They also do the cliched and out of place(for this universe/world) "everything is fine in the end" ending style(more on that in a bit).

Nitpicks: Starting in the 2nd game and moving into this game, the enemies somehow build building size robots/mechs, small town sized spaceships, and towers that put the biggest ones on our planet to shame while fighting a war with humanity/it's remnants on multiple fronts & having few factories(that likely also get attacked a bit by humanity as the game goes on).

Also, they pull the old "Death Star 2 blew up so the rebels win and the enemy is gone forever" thing at the end of the 3rd game, with humanity somehow wiping the floor with the enemy via sound bytes in the end credits, even though humanity is down to a small percentage of it's former numbers and the enemy is still all around them....just because one guy blew up ONE TOWER. Yes, it controlled a bunch of stuff, but that's besides the point.

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They also hint at the enemy coming from some far away planet but that fizzles out with little payoff(via them coming to earth through a space-time rip forming near the tower I mentioned) as the game concludes. Did the devs want to make a 4th game or provide a base for one? I don't know, tbh.
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Overall: A decent 'end' to a decent enough shooter series. I give it 7/10 overall.

(Note: I finished most of this game months back but needed a new disc to finish the last few areas due to a bad disc....so I couldn't remember everything for this review/post)
Post edited October 05, 2019 by GameRager
Dragonquest (Switch)

One of the oldest examples of a JRPG, however it hasn't aged that badly. The switch version has updated character and enemy models but doesn't have updated backgrounds, meaning the pixels that make up characters are 16 times smaller than those in the background, and is initially strange to look at. You are initially told that you are descended from the great hero 'Erdick' and must vanquish the 'Dragonlord' at his castle on an island to the south, however that is it. You have a map with the location of every dungeon and town, but besides that you have no hint of which way to go. Through speaking with townspeople and guards you gain hints of where to go and it's not that difficult to learn where to go compared with some other JRPG's like Breath of Fire. It's a classic, although you only control one character which means your only choices in battle are attack, heal or a fire spell. You have to spend a lot of grinding, not too much, but enough to consist of at least half the gameplay time. It's cheap, but only a few hours long, though I would recommend it for any who liked to play a piece of gaming history.
Finally beat Metro 2033 Redux on PS4. I've owned Metro 2033 since back in the day but never got around to play it until now, among others because of technical problems with the original version. Well, I don't regret having waited so long. Not because the game was shit but because it holds up remarkably well, at least in the Redux version.

First things first: the game looks, sounds and feels fantastic. I kinda assumed that Metro would feel a bit crude, like the Stalker series, and that it would show that this was the work of a rather inexperienced studio with limited resources compared to western AAA games. To my surprise the game, at least in the Redux version, feels like a genuine AAA title, just with a Ukrainian/Russian touch. Sure, the scale is smaller than in, say, Call of Duty games but what's there is of superbly high quality. I don't know about the quality of the English voice acting because I set the VA language to Russian - which I don't understand very well but I really wanted authentic atmosphere.

And speaking of atmosphere: Metro 2033 is amazing in this regard and it's probably the game's biggest strength. Whether you're walking around one of the stations that are safe havens to survivors, exploring abandoned tunnels and facilities, walking around the surface or fending off waves of mutants - the game is always engaging and super immersive. It's also very diverse and well-paced, only during one not-so-great stealth section did I grow a tad frustrated and lose a bit of interest.

And the lore and story are also pretty amazing. Sure, it's "just another post-nuclear scenario with mutants" but the Moscow setting gives it a unique touch and generally the Russian culture that the game is oozing sets it beautifully apart from all western shooters. And the game delivers its narrative pretty effectively. Artyom's (the hero's) journey feels long and tough and is a sequence of exciting events during which he meets and witnesses the deaths of interesting and likeable characters - what I liked is that Artyom acknowledges the improbability of some of his experiences, contemplating whether it is fate that is guiding him. And collectable diary entries provide some interesting insights into the lore and the hero's mind - who is in-game sadly a mute, which is my main complaint about the game's narrative design.

As for the gameplay: it's a very good and solid shooter that doesn't shy away from calm sections and experimentation. Fighting monsters is often arcade'y fun, fighting humans is a tad more tactical and reminds me of the Stalker series. There are interesting touches like having to regularly switch gas mask filters in hazardous environments, manually charging up batteries for flashlights or nightvision goggles or even pumping up pneumatic weapons every couple of shots. You can customise your guns in exchange for currency, e.g. attach scopes, silencers or other mods that affect how they work (e.g. keep pneumatic weapons from "leaking"). The in-game economy admittedly doesn't feel very polished but just the fact that it's there makes the game feel more interesting. Also, the maps usually offer all sorts of nooks to explore and alternative routes for a tactical advantage. It's really great.

I should mention that I played the game in "survival mode", which is how the original Metro 2033 was designed, and on normal difficulty. In "spartan mode", which plays more like the sequel Last Light, there's apparently less resource management. That said, I regret a bit that I played the game on normal difficulty because it was very easy and I feel that it kept me from fully experiencing the weight of the "survival" mechanics. I rarely died, rarely had to use medkits (which just accelerate the automatic healing in critical situations) and the only resource I ever really had to care about were the gas mask filters. Ammo was not a problem and by the end of the game I was drowning in currency. In retrospect I probably would have chosen Hardcore difficulty. Oh yeah, on top of that there's "Ranger" difficulty that doesn't just make the game harder but more realistic and makes both, you and the enemies easier to kill. Damn.

Finally: the game has been masterfully adapted to consoles. Whether you're caught up in frantic battles with mutants or stealthily sniping hostile humans, the aiming feels just right and puts many AAA shooters to shame. Furthermore, the game also solved managing all your equipment and actions almost perfectly, with two buttons that, when held down, open menus that offer super quick access to everything, whether it's changing weapons, switching filters or charging up your batteries. It's amazing. Also: the loading times are ridiculously short in the PS4 version.

The single biggest fuck up I've experienced in this game was a bug that sometimes occurs when pumping up a certain gun: three or four times the controls would just glitch out on me after pumping up my gun and I had to load the last checkpoint to fix this, so I stopped using that particular gun, just to be safe.

Anyway, briefly put: I loved it and am sure that I will do another playthrough at some point. For now I'm heading straight for Last Light Redux, though.
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GameRager: Also, they pull the old "Death Star 2 blew up so the rebels win and the enemy is gone forever" thing at the end of the 3rd game, with humanity somehow wiping the floor with the enemy via sound bytes in the end credits, even though humanity is down to a small percentage of it's former numbers and the enemy is still all around them....just because one guy blew up ONE TOWER. Yes, it controlled a bunch of stuff, but that's besides the point.
Honestly, it didn't even occur to me that the destroyed tower is a big deal, I thought that the protagonist destroyed just another tower and didn't really affect the war much, heh (apparently I totally didn't follow the messages during the credits). Frankly the whole game was a letdown to me. Resistance 2's ending got me super hyped up but then I played Resistance 3 and it felt to me as if the developers simply hadn't received the budget necessary to make the Resistance 3 that they had been setting up with Resistance 2. I don't get how there's so many people who consider Resistance 3 the best in the series. To me it's literally the worst one of the three.
low rated
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F4LL0UT: Honestly, it didn't even occur to me that the destroyed tower is a big deal, I thought that the protagonist destroyed just another tower and didn't really affect the war much, heh (apparently I totally didn't follow the messages during the credits). Frankly the whole game was a letdown to me. Resistance 2's ending got me super hyped up but then I played Resistance 3 and it felt to me as if the developers simply hadn't received the budget necessary to make the Resistance 3 that they had been setting up with Resistance 2. I don't get how there's so many people who consider Resistance 3 the best in the series. To me it's literally the worst one of the three.
Supposedly the tower(some of which seemingly were under the cities for centuries with no one noticing until they sprang up from the ground or got dug up by the aliens/enemy) was THE tower that controlled/linked the entire network of terraforming towers, and it also opened a gateway of some sort to the aliens' home planet(for some reason), and blowing it up shut down the terraforming and started warming the planet back up.

Thing is, the enemy could live just fine with tech on the planet even without the towers, and there were massive amounts of them on the planet even after the tower got destroyed....YET humanity is shown to be doing great against them in the end credits audio snippets.

They even have people reporting in from areas supposedly TOTALLY CLEARED of all humans or at least most of them, and they report wiping the floor against the enemy somehow.
Post edited October 05, 2019 by GameRager
Cat Quest

Got it on sale for $2.49. It was worth that.

At 6-7 hours to beat the main quest, the real issue is that it's 1-2 really fun hours stretched out to be multiple times that long. The combat is ok and controls are responsive for dodging, but it's not really complicated. There's really only one monster I never figured out how to counter effectively, but ironically the dragons (supposedly the most fearsome) and final boss were pretty facerolly.

The cat puns are amusing at first, but get to be a little much. By the time you're finding the "Samewrai" (get it, cats mew?) helmet late in the game, you might be feeling a little queasy about the whole thing.

That said, the difficulty and subject matter is such that it would be a good gateway action RPG for kids or anyone wanting to break into RPG-lite / ARPG type games...as long as they really, really like cat puns.

Will I play the newly released Cat Quest 2 someday? Well, I'd be lion if I said I would right meow, but It would be a feliney not to add it to my cat-alog tomcatmorrow. Jaguar.
TY the Tasmanian Tiger (2016 PC Remaster)

Actually didn't have much fun with this one because of the platforming mechanics. The jump-glide is too finicky, or perhaps requires too much precision for many of the necessary jumps. I got really tired of missing jumps, resulting in lost time and/or damage, just because I didn't jump off at the exact right spot, or didn't press jump a second time for the little boost that comes with the glide at just the right moment.

Typing of the Dead: Overkill

Also finished the House of the Dead mode (regular rail shooter instead of typing) earlier this year. The tech shows its age - internal resolution is only 720p or so and raising it doesn't seem to do much, built-in anti-aliasing is a joke, etc. The B-movie/grindhouse presentation though is flawless.
Post edited October 08, 2019 by kalirion
I play slot games at syndicate.casino booming to win some money. it is so exciting, I've already won a few times. Hope one day I'll become a pro gamer.
Post edited October 10, 2019 by angine
Tiny and Big in: Grandpas Leftovers (<- I had to remove the symbols from the title due to GOG's wonderful forum software)

I originally played this game a few years ago and decided to replay it because it was very good.

The game is a physics-based 3D puzzle platformer. You can cut, push, and pull almost everything in the game however you want in order to progress. It’s not too hard, because I generally suck at platformers and I can complete this game without any great difficulty.

The story is quite fun and entertaining, and the game is fairly short (I completed it in less than 3 hours). There are optional collectibles and hidden areas if you're into that sort of thing, which can extend the gameplay.

Overall it’s very fun and I’d definitely recommend it!
Post edited October 07, 2019 by 01kipper
Beyond Good & Evil - I can't believe I discovered this extraordinary game just now. Sure I heard about it but never gave it a try until recently and boy oh boy would I miss something great if I didn't. Graphics may be a bit dated but remain charming. Music is excellent and so is the story. There is a clear sense of progression, characters are memorable and the game has a healthy dose of humour. Where this gem truly shines though is its gameplay. Taking photos, fighting, stealth elements, racing, collecting pearls and all kinds of minigames are all woven into simple and rather easy yet extremely enjoyable experience, one that makes this game without a doubt one of my favourite games of all time which I'm pretty sure I'll play again in the future. I can recommend it to anyone who didn't play it yet, don't miss out like I did!

Akalabeth: World of Doom

Dex - I downloaded this game without great expectetions, just a time killer for a few evenings and it didn't disappoint me. As one review says "It's more than just a sum of its parts". It's enjoyable, not too hard and generally a pleasing experience, just something to scratch your occasional cyberpunk itch. 7/10, I would recommend it to any cyberpunk enthusiast.

And yeah, ending sucks great time.

Nox

The List
Post edited October 08, 2019 by Nadruk
low rated
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Nadruk: Beyond Good & Evil - I can't believe I discovered this extraordinary game just now. Sure I heard about it but never gave it a try until recently and boy oh boy would I miss something great if I didn't. Graphics may be a bit dated but remain charming. Music is excellent and so is the story. There is a clear sense of progression, characters are memorable and the game has a healthy dose of humour. Where this gem truly shines though is its gameplay. Taking photos, fighting, stealth elements, racing, collecting pearls and all kinds of minigames are all woven into simple and rather easy yet extremely enjoyable experience, one that makes this game without a doubt one of my favourite games of all time which I'm pretty sure I'll play again in the future. I can recommend it to anyone who didn't play it yet, don't miss out like I did!
Did you get all the animals/pearls/etc?

(I loved finding all the animals and the various different ways to get each one in the camera viewfinder....one animal is even in SPACE and needs to be shot loose from some debris to be photographed & others needs various things done to get their photos as well. Definitely very fun.)
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GameRager: Did you get all the animals/pearls/etc?
I got most of them. I couldn't for the life of me beat the sharkman (Francis I think) at his game in Akuda Bar for his pearl, I think I must've tried for an hour or so. I think I missed one or two animals too, but mostly I tried to do everything the game has to offer. This is how games should be made, encouraging player to do everything because they want to and because it's enjoyable, not to get some artificial 100% achievements like nowadays.
low rated
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GameRager: Did you get all the animals/pearls/etc?
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Nadruk: I got most of them. I couldn't for the life of me beat the sharkman (Francis I think) at his game in Akuda Bar for his pearl, I think I must've tried for an hour or so. I think I missed one or two animals too, but mostly I tried to do everything the game has to offer. This is how games should be made, encouraging player to do everything because they want to and because it's enjoyable, not to get some artificial 100% achievements like nowadays.
I think if you get all the animals and pearls it unlocks some extra content(which is also why I asked), but at least you had fun. :)

Also did you play the original on the older systems or the HD remaster?
Finished a bunch since last time:
- Stikbold! A Dodgeball Adventure: A nice, fun and short dodgeball game. I liked it.
- Fran Bow: A really good (and really creepy) point'n click.
- The Red Strings Club: A narrative game with lame gameplay. Story was interesting but I did not like it very much in the end.
- Remember Me: It lacks something to be a really great game but it was a good game with an interesting story and good gameplay.

Full list here.