Posted October 01, 2019
Bloodstained: Ritual of the Night (XB1X)
Recently added to game pass, so I slotted it in whilst waiting for The Outer Worlds later this month. It's also on GOG so most people probably know a bit about this one. It's a essentially a new Castlevania Symphony of the Night game in all but name. Well that's what they say, the only Castlevania I've played are the older NES, pre-Symphony of the Night games. But I'll take people word for it.
I had a great time with it. It features stuff I like- lots of exploration, in fact it's essential to explore. The combat is okay, pretty easy on normal it must be said, graphics are great- 4K/60 on a XB1X and I experienced only one spot of slow down in one single particular boss fight- everything else ran just fine. I like the art direction, it looks like a Castlevania game with new technology- I'm a bit over this current trend of everything having to be old school pixel art.
There are loads of weapons, items and techniques to find through exploration or grinding and crafting. Getting to the first "normal" ending is quite easy and pretty much is the games casual mode. Continuing past that point is much more involved and doubles the length of the game and the number of boss fights.
The boss fights were not hard for the most part, I was able to get them all on one or two tries except for the 2 fights against the demon hunter dude. For some reason that guy gave me lots of trouble on both occasions. But you can always just cheese any boss fight by spending all your gold on stacks of pizza or similar and simply spam healing until the boss falls over.
Only one real annoyance in the game that I consider serious. After getting to the bad ending and realising I needed to keep exploring for a better ending I hit a bit of a wall and didn't know how to proceed soon after. I had explored everywhere and killed every available boss and still didn't have something needed to progress. So I eventually looked it up online only to find out that I did the right thing...it's just that I had to keep on farming a particular enemy type until a RNG got me the item drop I needed. That's right, progression was gated behind an RNG. How is a player expected to know that? Keep doing something that isn't working until it just suddenly randomly does work. It's not logical. So once I did know I farmed the one enemy about 30 times until it dropped what I wanted. It's the only time the game did that, everything else was found through exploring the environment or beating bosses.
Great game overall, just don't be afraid to look up a guide if you get stuck at the same place that I did. The game also seems to be a sequel, of a sort, to the earlier Bloodstained: Curse of the Moon- even having a shared boss.
Recently added to game pass, so I slotted it in whilst waiting for The Outer Worlds later this month. It's also on GOG so most people probably know a bit about this one. It's a essentially a new Castlevania Symphony of the Night game in all but name. Well that's what they say, the only Castlevania I've played are the older NES, pre-Symphony of the Night games. But I'll take people word for it.
I had a great time with it. It features stuff I like- lots of exploration, in fact it's essential to explore. The combat is okay, pretty easy on normal it must be said, graphics are great- 4K/60 on a XB1X and I experienced only one spot of slow down in one single particular boss fight- everything else ran just fine. I like the art direction, it looks like a Castlevania game with new technology- I'm a bit over this current trend of everything having to be old school pixel art.
There are loads of weapons, items and techniques to find through exploration or grinding and crafting. Getting to the first "normal" ending is quite easy and pretty much is the games casual mode. Continuing past that point is much more involved and doubles the length of the game and the number of boss fights.
The boss fights were not hard for the most part, I was able to get them all on one or two tries except for the 2 fights against the demon hunter dude. For some reason that guy gave me lots of trouble on both occasions. But you can always just cheese any boss fight by spending all your gold on stacks of pizza or similar and simply spam healing until the boss falls over.
Only one real annoyance in the game that I consider serious. After getting to the bad ending and realising I needed to keep exploring for a better ending I hit a bit of a wall and didn't know how to proceed soon after. I had explored everywhere and killed every available boss and still didn't have something needed to progress. So I eventually looked it up online only to find out that I did the right thing...it's just that I had to keep on farming a particular enemy type until a RNG got me the item drop I needed. That's right, progression was gated behind an RNG. How is a player expected to know that? Keep doing something that isn't working until it just suddenly randomly does work. It's not logical. So once I did know I farmed the one enemy about 30 times until it dropped what I wanted. It's the only time the game did that, everything else was found through exploring the environment or beating bosses.
Great game overall, just don't be afraid to look up a guide if you get stuck at the same place that I did. The game also seems to be a sequel, of a sort, to the earlier Bloodstained: Curse of the Moon- even having a shared boss.
Post edited October 01, 2019 by CMOT70