Unavowed
I'll keep spoilers to an absolute minimum, but if you want to be completely surprised by the game, obviously, read on at your own risk.
Unavowed was actually closer to the Blackwell series than I expected. Despite being independent of the former, it soon becomes apparent that this story still takes place in the same universe and city as Dave Gilbert's previous adventure games (and there are some cameos, too), the angle is just expanded by revealing that there are even weirder things going on in it than ghost hauntings. So the general gameplay is still pretty much the same, in that you're tasked to investigate supernatural happenings and find out the stories behind them. Nevertheless there are three obvious changes to the known formula:
1. Examining doesn't require clicking on objects anymore. If you move the mouse pointer over the various hotspots, a description pops up automatically at the bottom of the screen where otherwise only the object's name would have been displayed. This works perfectly due to the higher resolution used this time (while keeping the pixel art style), and it greatly facilitates getting a quick overview over a room.
2. It takes heavy inspiration from Bioware's companion systems, meaning that you'll assemble a team of companions but you can only take two of them with you on each mission, which leads to choices and consequences - dialogues and puzzles slightly change depending on who's in your party, as they all have different abilities, and the companions also initiate conversations between each other occasionally (which is cool; don't rush through the game and leave screens too quickly, or you might cut them off). And between the missions you can visit all companions in their quarters in order to talk and learn new things about them (which is something I always considered a bit clumsy in Bioware's system, but I've grown accustomed to it and it's completely optional anyway). Also, the game has several different endings, and (to an extent) choices matter.
3. For the player character you get to choose between two genders and three previous professions - each with their own playable origin story -, but this comes at the cost of the PC not having a voice. While Rosangela Blackwell was an interesting character in itself, the PC of Unavowed is more of a role. You can give him/her a name but it's seldom used by the game afterwards, if at all, and you can give him/her a bit of personality by way of the dialogue choices you make, but this never adds up to a full blown character like Rosa. It can feel a bit odd at first to play a point and click adventure with voiceovers where the main character has no voice him-/herself. But it does make sense for the approach the game chooses.
So Unavowed is kind of a "roleplaying adventure" combining the best of both worlds in terms of storytelling and it actually works quite well. And while several gameplay and story elements reminded me of the Blackwell series, Maniac Mansion / Day of the Tentacle, Monkey Island 2, Dragon Age: Origins, Mass Effect and Planescape: Torment, the game is still an original, unique story and gameplay experiment on its own. I really enjoyed playing through it, enough to try different paths simultaneously and one with developer commentary enabled, so you could say I actually replayed it several times, and I don't usually do that with other games.
If there's one small criticism I can think of, regarding the puzzles: I don't mind that the solutions to them are usually so easy to spot that they don't get in the way of the story (and you can even get hints from your companions, so you won't ever need to consult a walkthrough in order to complete the game); I also don't mind that there are very few inventory puzzles and progress is often made by talking alone; but I thought the puzzles were a bit too routine at times, and repeating themselves, especially where the recovery of passwords was concerned. Still, great entertainment if you value the storytelling more than tricky puzzles and moon logic in your adventure games.
Technically, there are some minor issues with the perspective, caused by characters being able to move a bit up or down, that is to the back or front of the screen, without shrinking or increasing in size, and when several characters are standing on different lines but all keep their original size, it can look a bit weird. Occasionally they also conflict with the background or objects in the room, but I only noticed that one or two times. And I found one or two very minor continuity errors in optional dialogue options. But that's to be expected with a game as complicated as this one which leaves you so much freedom as to with whom, how and in which order you tackle the challenges. All in all, Unavowed has a very high level of polish, with a good length, it's very impressive and more than worth the asking price.
TL:DR
It's another fine Dave Gilbert / Wadjet Eye Games adventure, familiar and still new and different. Get it, it's awesome. ;P
Post edited January 10, 2019 by Leroux