Posted June 24, 2018
Four Last Things
I thought this point-and-click adventure game was really creative in its concept and audio-visual execution, a bit less so in the writing department. I really liked The Monty-Pythonesque "remix" and animation of Renaissance-area paintings combined with a great soundtrack (even if not specifically created for the game, but the choice of public domain recordings and their integration in the game was an achievement nevertheless). And the premise of the game - to commit the 7 deathly sins in order to be able to confess them at church - was quite hilarious (be warned that really pious players might find the religious content pretty offensive or even blasphemous instead). The puzzles were all logical and very easy for experienced adventure gamers, some of them weren't much of a puzzle to begin with, which might feel a bit cheap, all in all I found the majority of them enjoyable enough though. I never even had to consider using a walkthrough, but in my book that's a plus. The pacing was never really slowed down for long and so I was able to complete the game in more or less two hours.
The jokes were hit or miss, in my case mostly miss, which doesn't mean the writing was terribly bad but it wasn't particularly great or funny either. Occasionally it managed to make me smile a bit, but most of the time I just felt lukewarm towards it. That's because it relies mostly on self-referentialism, obvious or obscure pop and culture references and innuendos, the standard fare of your average (as in "lazy and mediocre") adventure game writing. I'd say that the characters talk ridiculously modern slang/lingo is still halfway funny and fitting for this game, but the constant fourth wall breaking as opposed to creating its own consistent world is a bit lame. All in all the writing is okay, serviceable but rather forgettable. Personally I much preferred the wordless humor of the artistic vision behind the game, the funny animations and ideas not directly connected to the dialogues. There's also the occasional typo in the dialogue text which I wouldn't expect in such a short commercial game; if there was proofreading/playtesting, it must have been somewhat sloppy.
Another negative point is the absence of manual saves - the game only knows a single autosave slot. Then again, there are hardly any alternatives or things you can miss in your playthrough, and if you miss something nevertheless, the game is short enough that you can just start another quick game and check it within a few minutes (if you know what to do and don't need to read the text anymore, I bet the whole game can be finished in like 10 minutes or so). One time, I ran into a bug where the character was suddenly walking outside the regular paths and couldn't interact with the hotspots anymore; fortunately, quitting and reloading the game fixed it, since the autosave is only done after specific tasks are completed, so it didn't save at the point where I was stuck in a game breaking situation. Still, for a moment I was afraid it would - single slot autosaves are quite prone to ruining your game that way.
Anyway, to me the positives outweighed the negatives. Even though I probably won't remember any of the writing and jokes in a week or so, I will definitely remember the presentation, puzzles and situations for years to come, and those will be fond memories. Not sure about the full price, but I bought it at 66% off (~$3) and thought it was definitely worth that.
I thought this point-and-click adventure game was really creative in its concept and audio-visual execution, a bit less so in the writing department. I really liked The Monty-Pythonesque "remix" and animation of Renaissance-area paintings combined with a great soundtrack (even if not specifically created for the game, but the choice of public domain recordings and their integration in the game was an achievement nevertheless). And the premise of the game - to commit the 7 deathly sins in order to be able to confess them at church - was quite hilarious (be warned that really pious players might find the religious content pretty offensive or even blasphemous instead). The puzzles were all logical and very easy for experienced adventure gamers, some of them weren't much of a puzzle to begin with, which might feel a bit cheap, all in all I found the majority of them enjoyable enough though. I never even had to consider using a walkthrough, but in my book that's a plus. The pacing was never really slowed down for long and so I was able to complete the game in more or less two hours.
The jokes were hit or miss, in my case mostly miss, which doesn't mean the writing was terribly bad but it wasn't particularly great or funny either. Occasionally it managed to make me smile a bit, but most of the time I just felt lukewarm towards it. That's because it relies mostly on self-referentialism, obvious or obscure pop and culture references and innuendos, the standard fare of your average (as in "lazy and mediocre") adventure game writing. I'd say that the characters talk ridiculously modern slang/lingo is still halfway funny and fitting for this game, but the constant fourth wall breaking as opposed to creating its own consistent world is a bit lame. All in all the writing is okay, serviceable but rather forgettable. Personally I much preferred the wordless humor of the artistic vision behind the game, the funny animations and ideas not directly connected to the dialogues. There's also the occasional typo in the dialogue text which I wouldn't expect in such a short commercial game; if there was proofreading/playtesting, it must have been somewhat sloppy.
Another negative point is the absence of manual saves - the game only knows a single autosave slot. Then again, there are hardly any alternatives or things you can miss in your playthrough, and if you miss something nevertheless, the game is short enough that you can just start another quick game and check it within a few minutes (if you know what to do and don't need to read the text anymore, I bet the whole game can be finished in like 10 minutes or so). One time, I ran into a bug where the character was suddenly walking outside the regular paths and couldn't interact with the hotspots anymore; fortunately, quitting and reloading the game fixed it, since the autosave is only done after specific tasks are completed, so it didn't save at the point where I was stuck in a game breaking situation. Still, for a moment I was afraid it would - single slot autosaves are quite prone to ruining your game that way.
Anyway, to me the positives outweighed the negatives. Even though I probably won't remember any of the writing and jokes in a week or so, I will definitely remember the presentation, puzzles and situations for years to come, and those will be fond memories. Not sure about the full price, but I bought it at 66% off (~$3) and thought it was definitely worth that.
Post edited June 24, 2018 by Leroux