Posted June 01, 2018
Xenoblade Chronicles 2 (Switch)
After the huge disappointment of Breath of the Wild, which I just couldn't get into, I sold it and bought this game second hand. Fair trade as it turns out, I'll be keeping this one.
Just like the first game this one is a massive JRPG epic. These games are epic in a different way to something like Skyrim. In an Elder Scrolls game you have a 20 hour story and a world with hundreds of hours of side quests and random stuff. I like that too. But the Xenoblade games are different, they have close to 100 hour stories! Then there is all the optional side quests (which are dull TBH) and the meta game stuff like maxing affinities and doing the specific companion related blade quests. all that stuff could easily add another 100 hours. I just did the story and maybe half the side questing.
The story this time is similar to the first game, though it isn't so apparent just how similar until near the end. People live on the backs of giant titans that move around a huge world tree in a sea of clouds. You play as a type of warrior called a Driver. Drivers have the affinity to be able to bond with one or more entities known as Blades, through this bond the driver wields the power that comes from the blade. Confusing terminology is something you need to get used to in this game! The game mainly revolves around the relationship between Rex and his newly acquired blade, Pyra and their epic journey to the top of the central world tree. Along the way you pick up a band of other Drivers and Blades, most of them well written and memorable characters- especially the Zeke-anator and his blade Pandoria.
The world is semi open world hubs with some linear story driven sections. The systems under the bonnet of this game are very deep and multi layered and keep expanding even in the final parts of the game. For example in combat you have you standard auto attacks which charge up your drivers special attacks (called arts). Arts obviously do more damage and have special effects like healing knock down etc. But if you time an art right as an auto attack hits you get an even more impressive art attack. At the same time you're doing this you can tell your other party members when to trigger their arts with the left and right triggers. These art attacks build up a separate meter that eventually allows you to release a special attack at one of 4 levels. All of this builds up a party meter, which eventually can allow the entire party to launch into devastating chain attacks. Prior to these chain attacks your level three specials can place elemental orbs, based upon your current blades elemental affinity, onto enemies which can be burst by using the opposite element for massive chain damage- something that becomes almost compulsory to defeat late game bosses. Get orbs for all elements and burst them during a single chain attack and you can do damage figures in the millions and tear down bosses easily. Got all that? No? Too bad, because that's not even all of it and the game doesn't do a great job of explaining much of it. However, if you work at it and learn the games systems, it's very rewarding with a lot of depth.
I loved the game and have already begun New Game Plus, which I'll set aside for later. That's not say the game doesn't have some annoyances- mainly the usual JRPG issues. Whilst the characters are mostly great, well written, interesting and well voiced- it wouldn't be a JRPG without the annoying cute party member. In this case that would be the Nopon Tora, who I refused to use in my party unless absolutely needed by the story. To describe a Nopon it would be best to use a Star Wars analogy. Imagine a cross between an Ewok and a Gungan that is 10 times more annoying than both of them combined. Well, that would be a Nopon. I wanted to genocide the entire world of Nopons, but the game won't let me because they're supposedly good. And all the characters exhibit the usual JRPG trait in poor dress sense...I mean wtf Rex, those pants you're wearing? Seriously.
The game apparently has some performance issues after extended play time. Either they patched that out, or I'm really lucky as I had no issues at all, including no glitches or bugs in just over 100 hours. But the game isn't quite visual stunner. It looks okay on the Switch's own screen despite it's dynamic resolution supposedly dropping as low as 360p at times! I tried it on my 28 inch monitor in docked mode...but it doesn't look great when scaled up to a larger screen. Anyway I played it all in portable mode, that's what the Switch is to me.
If you have a Switch and enjoy the occasional epic JRPG you should get this for sure at some point. If you have a Switch and love JRPG's then this should be the first game you get for it.
After the huge disappointment of Breath of the Wild, which I just couldn't get into, I sold it and bought this game second hand. Fair trade as it turns out, I'll be keeping this one.
Just like the first game this one is a massive JRPG epic. These games are epic in a different way to something like Skyrim. In an Elder Scrolls game you have a 20 hour story and a world with hundreds of hours of side quests and random stuff. I like that too. But the Xenoblade games are different, they have close to 100 hour stories! Then there is all the optional side quests (which are dull TBH) and the meta game stuff like maxing affinities and doing the specific companion related blade quests. all that stuff could easily add another 100 hours. I just did the story and maybe half the side questing.
The story this time is similar to the first game, though it isn't so apparent just how similar until near the end. People live on the backs of giant titans that move around a huge world tree in a sea of clouds. You play as a type of warrior called a Driver. Drivers have the affinity to be able to bond with one or more entities known as Blades, through this bond the driver wields the power that comes from the blade. Confusing terminology is something you need to get used to in this game! The game mainly revolves around the relationship between Rex and his newly acquired blade, Pyra and their epic journey to the top of the central world tree. Along the way you pick up a band of other Drivers and Blades, most of them well written and memorable characters- especially the Zeke-anator and his blade Pandoria.
The world is semi open world hubs with some linear story driven sections. The systems under the bonnet of this game are very deep and multi layered and keep expanding even in the final parts of the game. For example in combat you have you standard auto attacks which charge up your drivers special attacks (called arts). Arts obviously do more damage and have special effects like healing knock down etc. But if you time an art right as an auto attack hits you get an even more impressive art attack. At the same time you're doing this you can tell your other party members when to trigger their arts with the left and right triggers. These art attacks build up a separate meter that eventually allows you to release a special attack at one of 4 levels. All of this builds up a party meter, which eventually can allow the entire party to launch into devastating chain attacks. Prior to these chain attacks your level three specials can place elemental orbs, based upon your current blades elemental affinity, onto enemies which can be burst by using the opposite element for massive chain damage- something that becomes almost compulsory to defeat late game bosses. Get orbs for all elements and burst them during a single chain attack and you can do damage figures in the millions and tear down bosses easily. Got all that? No? Too bad, because that's not even all of it and the game doesn't do a great job of explaining much of it. However, if you work at it and learn the games systems, it's very rewarding with a lot of depth.
I loved the game and have already begun New Game Plus, which I'll set aside for later. That's not say the game doesn't have some annoyances- mainly the usual JRPG issues. Whilst the characters are mostly great, well written, interesting and well voiced- it wouldn't be a JRPG without the annoying cute party member. In this case that would be the Nopon Tora, who I refused to use in my party unless absolutely needed by the story. To describe a Nopon it would be best to use a Star Wars analogy. Imagine a cross between an Ewok and a Gungan that is 10 times more annoying than both of them combined. Well, that would be a Nopon. I wanted to genocide the entire world of Nopons, but the game won't let me because they're supposedly good. And all the characters exhibit the usual JRPG trait in poor dress sense...I mean wtf Rex, those pants you're wearing? Seriously.
The game apparently has some performance issues after extended play time. Either they patched that out, or I'm really lucky as I had no issues at all, including no glitches or bugs in just over 100 hours. But the game isn't quite visual stunner. It looks okay on the Switch's own screen despite it's dynamic resolution supposedly dropping as low as 360p at times! I tried it on my 28 inch monitor in docked mode...but it doesn't look great when scaled up to a larger screen. Anyway I played it all in portable mode, that's what the Switch is to me.
If you have a Switch and enjoy the occasional epic JRPG you should get this for sure at some point. If you have a Switch and love JRPG's then this should be the first game you get for it.
Post edited June 01, 2018 by CMOT70