F4LL0UT: I guess I just kinda finished
Mini Metro. That is, I played each level at least once, scoring high enough to unlock the next one and get the basic achievement for passengers delivered.
Well, I must say, I'm pretty disappointed. Don't get me wrong, it's a pretty nice idea and I could see its appeal as a mobile game but as a desktop title it's rather... humble. I was certainly expecting more considering its gigantic success. I get it, it's "mini", so any comparisons to, say, Transport Tycoon or even Zachtronics games are somewhat out of place but the truth is that even as a little casual game it didn't quite grasp me as much as it could have.
The concept as a whole is pretty nice, actually, but first off, I don't think its full potential was used, secondly, there are these small design decisions I just don't like. For instance it's kinda frustrating that you can have a line that has actually enough bandwidth to be stable but the trains don't plan ahead and will fill up on low-priority stations and then skip the ones that are overflowing. I get it, that's exactly the kind of problem you have to work around in this game, I just didn't like that this particular problem is the most common reason for failure. I also really didn't like the unpredictability, the game would be much better to me if you had some preview, a bit like in Tetris, that shows you in advance what rewards you will get during the next couple of weeks, or if stations had some preparation time instead of popping up suddenly and being active straight-away.
And generally I would have liked the game more if it were more about building a growing system and optimising it (like in the Zachtronics games), rather than being a sort of survival game that's all about high scores. I also would have preferred a slightly smaller level of abstraction. Particularly the idea that passengers can be delivered to any station that corresponds to their type was kinda disappointing to me. That's just how the game is, and that's fine, many people obviously loved it the way it is, it's just not what I would have preferred.
Finally: I liked the presentation all in all, the minimalistic visual style that looks like a subway plan is pretty great, actually. The audio was also pretty nice, putting you almost in a trance, but as much as the game's audio portion had been praised I expected the game to genuinely create some catchy music as the network grows, rather than just creating some trancy ambience.
Oh well. It's still a pretty good game, just not my cup of tea.
If you play in endless mode it is about optimizing. Not sure if you tried it and did not like it. I really love the game, but I mostly only play dailies at this point.