Sang-Froid: Tales of Werewolves A spiritual successor of an old game The Horde. The gameplay is divided into two parts: during the day you can see a map of the region, analyze enemy’s forces, see where and when they spawn, what will be their main target and most important of all - set traps and other contraptions that will help you defeat them during the nighttime. This idea works perfectly! There are many different types of enemies, each with different resists and vulnerabilities. There are many traps that you can use and chain them together for maximum effectiveness. You can’t, however, put as many traps as you wish. You are limited by cash and action points. The former is also used to upgrade your equipment while the latter is recharged after every night. Furthermore you can spend you action points on work and thus earn some cash. So it’s important to use your resources carefully. I must admit this part of the game was also very well balanced and you can really feel that creative thinking is rewarded. So in general daytime part of the game is very, very good.
Sadly, the nighttime is more or less average. Combat is a bit clunky and chaotic to be truly enjoyable. And it’s a shame because the devs introduced a nice feature to make it better: fear factor. If a beast is afraid of you it won’t attack immediately but try to circle you around and get accustomed to your presence. Only when it gets confident enough it will strike. Of course if you move to closely it will defend itself. This is a nice feature, because with some ways to intimidate your opponents like shouts and bonfires you can really plan where to make a stand against a pack of enemies. So what’s the problem? Well, all you can do is to swing your axe at enemies. And occasionally dodge. You can also use your gun but, as it should be, it takes a lot of time to reload so you’ll be mostly using it to activate some traps. Really, the game would be so much better if melee fighting was more polished. At the moment it’s barely acceptable.
Missions are rather difficult, because you have to defend some strategic buildings. In theory you can try to attract every enemy on the map but then you’ll have a hard time dealing with all this werewolves, Wendigos, Will-o'-the-Wisps and other beasts. You can however set some traps that will eliminate at least some of your enemies, slow down others and attract the remaining beasts and finish all of them sequentially. There are different ways to attract monsters, like making a lot of noise or allowing them to pick your scent (it can be both a blessing and a curse!) so really a lot of ways to deal with your enemies. If only this melee battle system wasn’t so bad…
The story, cutscenes and voice acting is laughably bad but you can live with it. In the end the game can be very satisfying and even though it could have been so much better and don’t regret I paid for it. Since it’s free now you don’t even have excuse – go and play it, it’s really worth your time.
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