Posted December 30, 2018
The Witcher 2 and Thronebreaker: The witcher Tales
After finishing both, I am pretty confident in saying: CDPR doesn't know how to balance a game. If it wasn't for the writing, the games would be mediocre at best. It's sad, cause the pieces are all there.
In W2, the difficulty was all over the place. Some encounters were trivial, others were impossible hard. Hurtboxes were everywhere and nowhere. The crafting was useless. There was always a new weapon upgrade just around the corner, but crafting was far too expensive for such a short-livedness. And potions had a far too short duration. I stopped really caring for potions after they wore off during cutscenes. Before some harder fights, you couldn't even drink potions.
And finally, the game ends in an infodump. Gives me the feeling that the game was supposed to be longer, but they had to wrap it up and tie up all loose ends.
Then we have Thronebreaker. Art design and story are top. The battles ingame are being faught with GWENT. GWENT is love, GWENT is life. But once again the balance was pretty shit. As you might have heard, the game is legendary easy. The battles are all trivial. The puzzle battles weren't any different, while still enjoyable, far too easy. There were only 2 battles, that gave me problems. In one the core gameplay was changed without notice and a certain mechanic was being punished, after a little change in cards, the battle was trivial again. Then the final boss, just braindead point spam from his side. They gave him a 90 card deck and every time you destroy a card he get's a new card from his deck. So control decks are borderline useless there. You could probably win the easiest by just buffing your own cards.
Unfortunately the same ineptitude for balance is shown in the online part of GWENT with their Homecoming "release". So sad. With some better balancing there you would have a really good game.
As an aside, I only finished 20 games this year. It's a lot, but I kinda feel like it could have been more.
After finishing both, I am pretty confident in saying: CDPR doesn't know how to balance a game. If it wasn't for the writing, the games would be mediocre at best. It's sad, cause the pieces are all there.
In W2, the difficulty was all over the place. Some encounters were trivial, others were impossible hard. Hurtboxes were everywhere and nowhere. The crafting was useless. There was always a new weapon upgrade just around the corner, but crafting was far too expensive for such a short-livedness. And potions had a far too short duration. I stopped really caring for potions after they wore off during cutscenes. Before some harder fights, you couldn't even drink potions.
And finally, the game ends in an infodump. Gives me the feeling that the game was supposed to be longer, but they had to wrap it up and tie up all loose ends.
Then we have Thronebreaker. Art design and story are top. The battles ingame are being faught with GWENT. GWENT is love, GWENT is life. But once again the balance was pretty shit. As you might have heard, the game is legendary easy. The battles are all trivial. The puzzle battles weren't any different, while still enjoyable, far too easy. There were only 2 battles, that gave me problems. In one the core gameplay was changed without notice and a certain mechanic was being punished, after a little change in cards, the battle was trivial again. Then the final boss, just braindead point spam from his side. They gave him a 90 card deck and every time you destroy a card he get's a new card from his deck. So control decks are borderline useless there. You could probably win the easiest by just buffing your own cards.
Unfortunately the same ineptitude for balance is shown in the online part of GWENT with their Homecoming "release". So sad. With some better balancing there you would have a really good game.
As an aside, I only finished 20 games this year. It's a lot, but I kinda feel like it could have been more.
Post edited December 30, 2018 by Acriz