Posted January 27, 2017
The Typing of the Dead: Overkill is a rail typer; a rail shooter in which you kill z̶o̶m̶b̶i̶e̶s̶ mutants by keyboard-typing. That's right, imagine your typical rail shooter (like House of the Dead or Virtua Cop), but instead of shooting enemies with your mouse, lightgun or gamepad, you instead type words on keyboard like "Sandwich", "Sexual Tyrannosaurus" or "Something Wicked This Way Comes" and other stuff from popular culture, memes and idioms.
Don't like those? No problem! You can substitute them with words out of Shakespeare's finest works. Want something more modern? How about some of the most memorable quotes to come out of the cinema history? Maybe you hate all this eloquence and politeness crap and want to kill mutants with the power of swearing? Yes, you can totally kill mutants by typing "Furious Penis", "Asshole" and "U R shit at this game". What? Still not satisfied? Fine then, the game allows you to create your own dictionary, so here's your opportunity to kill mutants by typing quotes out of your favourite book/movie/music/video game.
Alternatively, you can just forget about all this typing nonsense and just play the original House of the Dead: Overkill; a typical rail shooter like its predecessors with a grindhouse/B-Movie atmosphere, in which you take control of two wise-cracking cops in a quest to stop a madman. It's pretty funny, but there are a bunch of things I don't like with the game.
For starters, I found the game a bit too easy on normal mode. This complaint is true both for the shooting mode (which is made even easier with the ability to buy/upgrade new weapons) and for the typing mode. It's significantly easier than the first Typing of the Dead. Hell, the bosses are some of the easiest parts of the game (whereas in the first Typing of the Dead, they were among the most difficult). If you are good at typing fast, I suggest you play at hard mode.
My biggest complaint about the game, though, is the quality of the PC port. While 60 fps is certainly juicy when compared to the Wii's 30 fps, Sega dropped the ball by locking the game's internal resolution to 1280x720. Attempting to go higher than that will just upscale the game in a terrible manner, where the cursor's actual position will be different from the one shown on screen. The only reported way you can increase the internal resolution is by disabling post-processing, which also removes all the Grindhouse-like effects, but it didn't work for me. Also, the game has issues with AMD cards (much surprise) and won't properly display enemy models; sometimes, a head will be missing, other times the arms and other times, the torso. The one solution that worked for me resulted in frame drops and the issue has yet to be resolved, even after 3 years.
Embarassingly enough, one thing that the PC port is unquestionably worse than the console versions is the omission of local multiplayer, even for the shooting part of the game. Come on, this is House of the Dead and you're telling me it has no local multiplayer?! What's next? New Metal Slug with no local multiplayer? Seriously, what were they thinking?
Probably that it was too much of an effort and it shows; the Typing version of Overkill is barely different than the original version. Contrast this to the Typing version of House of the Dead 2, in which the developers made various changes to make the game sillier. Changes such as exchanging the characters' guns with keyboards and Dreamcast backpacks, switching the enemies' weapons with toy hammers, fishes and plungers, adding some in-game typing challenges, adding items that affect the types of words/phrases that will show up, editing the original endings into something funny and even featuring a typing credits sequence. Sure, probably small and cosmetic stuff, but it still gave the original Typing of the Dead its own distinctive charm.
This one, though? Disappointingly flawed.
Complete list.
Wikipedia link:
[url=https://en.wikipedia.org/wiki/The_House_of_the_Dead:_Overkill#The_Typing_of_the_Dead:_Overkill]https://en.wikipedia.org/wiki/The_House_of_the_Dead:_Overkill#The_Typing_of_the_Dead:_Overkill[/url]
Don't like those? No problem! You can substitute them with words out of Shakespeare's finest works. Want something more modern? How about some of the most memorable quotes to come out of the cinema history? Maybe you hate all this eloquence and politeness crap and want to kill mutants with the power of swearing? Yes, you can totally kill mutants by typing "Furious Penis", "Asshole" and "U R shit at this game". What? Still not satisfied? Fine then, the game allows you to create your own dictionary, so here's your opportunity to kill mutants by typing quotes out of your favourite book/movie/music/video game.
Alternatively, you can just forget about all this typing nonsense and just play the original House of the Dead: Overkill; a typical rail shooter like its predecessors with a grindhouse/B-Movie atmosphere, in which you take control of two wise-cracking cops in a quest to stop a madman. It's pretty funny, but there are a bunch of things I don't like with the game.
For starters, I found the game a bit too easy on normal mode. This complaint is true both for the shooting mode (which is made even easier with the ability to buy/upgrade new weapons) and for the typing mode. It's significantly easier than the first Typing of the Dead. Hell, the bosses are some of the easiest parts of the game (whereas in the first Typing of the Dead, they were among the most difficult). If you are good at typing fast, I suggest you play at hard mode.
My biggest complaint about the game, though, is the quality of the PC port. While 60 fps is certainly juicy when compared to the Wii's 30 fps, Sega dropped the ball by locking the game's internal resolution to 1280x720. Attempting to go higher than that will just upscale the game in a terrible manner, where the cursor's actual position will be different from the one shown on screen. The only reported way you can increase the internal resolution is by disabling post-processing, which also removes all the Grindhouse-like effects, but it didn't work for me. Also, the game has issues with AMD cards (much surprise) and won't properly display enemy models; sometimes, a head will be missing, other times the arms and other times, the torso. The one solution that worked for me resulted in frame drops and the issue has yet to be resolved, even after 3 years.
Embarassingly enough, one thing that the PC port is unquestionably worse than the console versions is the omission of local multiplayer, even for the shooting part of the game. Come on, this is House of the Dead and you're telling me it has no local multiplayer?! What's next? New Metal Slug with no local multiplayer? Seriously, what were they thinking?
Probably that it was too much of an effort and it shows; the Typing version of Overkill is barely different than the original version. Contrast this to the Typing version of House of the Dead 2, in which the developers made various changes to make the game sillier. Changes such as exchanging the characters' guns with keyboards and Dreamcast backpacks, switching the enemies' weapons with toy hammers, fishes and plungers, adding some in-game typing challenges, adding items that affect the types of words/phrases that will show up, editing the original endings into something funny and even featuring a typing credits sequence. Sure, probably small and cosmetic stuff, but it still gave the original Typing of the Dead its own distinctive charm.
This one, though? Disappointingly flawed.
Complete list.
Wikipedia link:
[url=https://en.wikipedia.org/wiki/The_House_of_the_Dead:_Overkill#The_Typing_of_the_Dead:_Overkill]https://en.wikipedia.org/wiki/The_House_of_the_Dead:_Overkill#The_Typing_of_the_Dead:_Overkill[/url]
Post edited February 25, 2017 by Grargar