Posted April 11, 2016
<span class="bold">Evo Explores</span> (Android)
An impulse buy as soon as I saw it at IndieGameStand (which offers DRM-free PC versions alongside the Android .apk I ended up playing), as I really, really loved <i>Monument Valley</i> back in the day and this game draws quite a bit more than a little inspiration from it. Here, instead of a princess in search of forgiveness, we've got a cute little robot exploring a strange and seemingly uninhabited planet, but in any case the backstory was the least of my concerns. What I wanted was more of the same, and Evo Explores provides and delivers just that: there are 14 multi-stage levels full of Escherian (is that a word?) structures and impossible perspectives.
Unfortunately, just like its main source of inspiration, it leans towards the short and easy side, and can be completed in a couple of hours on a single sitting. However, I must point out that I got stuck for a while on level 13, and I even thought the game was bugged as it seemed that I couldn't possibly complete a sub-level. Then I decided to fire up the Linux version and I intended to play it through again up to level 13 to check wether the alleged bug was reproducible, but in the end I didn't need to: while still replaying the very first introductory levels I realized I was forgetting some essential mechanic, and of course I just had to apply it to that infamous level 13 screen to be able to beat it. A few minutes later I had beaten the game. :)
My list of finished games in 2016
An impulse buy as soon as I saw it at IndieGameStand (which offers DRM-free PC versions alongside the Android .apk I ended up playing), as I really, really loved <i>Monument Valley</i> back in the day and this game draws quite a bit more than a little inspiration from it. Here, instead of a princess in search of forgiveness, we've got a cute little robot exploring a strange and seemingly uninhabited planet, but in any case the backstory was the least of my concerns. What I wanted was more of the same, and Evo Explores provides and delivers just that: there are 14 multi-stage levels full of Escherian (is that a word?) structures and impossible perspectives.
Unfortunately, just like its main source of inspiration, it leans towards the short and easy side, and can be completed in a couple of hours on a single sitting. However, I must point out that I got stuck for a while on level 13, and I even thought the game was bugged as it seemed that I couldn't possibly complete a sub-level. Then I decided to fire up the Linux version and I intended to play it through again up to level 13 to check wether the alleged bug was reproducible, but in the end I didn't need to: while still replaying the very first introductory levels I realized I was forgetting some essential mechanic, and of course I just had to apply it to that infamous level 13 screen to be able to beat it. A few minutes later I had beaten the game. :)
My list of finished games in 2016