Posted January 15, 2016
Grargar: Commander Keen: Invasion of the Vorticons
An early 90s platformer without any music and only blip-blops (like the first Duke Nukem), where your goal is to guide the young hero Commander Keen to the end of each stage, while being hampered by aliens and environmental hazards with just his trusty pistol (with limited shots) and his pogo stick (which allows higher jumps, but at the expense of precision). In your journey, you will go from Mars to the insides of a spaceship to the Vorticon homeworld itself and I was quite impressed at how different each episode felt, both in the variety of stages and the types of enemies. But, that was the extend of what I liked about the game.
No, I didn't think Commander Keen had any chance of stealing Mario's thunder or anything like that, but I supposed that it could provide some entertainment like Duke Nukem or Secret Agent. Unfortunately, it doesn't. The biggest problem that Commander Keen suffers from is frustration. High levels of frustration, indeed. You see, not only does the game sport some pretty lengthy levels at times, but also makes Commander Keen a one-hit-point wonder. Get used to the idea of passing some stressful parts, only to be confronted with a danger below that you had absolutely no way of knowing beforehands as the game has a nasty tendency for leaps of faith, so you end up restarting the level, tossing yet another 5-10 minute chunk of your time down the drain. And nope, there is no quicksave here, sir.
Not helping the situation at all is that the game gives you almost no chance to react properly against projectile-shooting enemies, as you can't crouch and attempting to jump might either be be a case of too little, too late ((further worsened by Keen taking some time before he jumps) or giving you no room to jump above it. In many cases, you'll feel that the game is overdoing it with its trial-and-error approach, which results in your reflexes having little to do with success, while memorization and positioning play a far more important role. A role that I don't like at all. Hopefully, Keen Dreams and the other two episodes will do a better job at that.
Full list.
I think it was last year that I finally finished Invasion of the Vorticons. I only had Marooned on Mars as a kid, and I played that one to death, while drooling from time to time over the select few promotional screenshots I had of the the other two games. I suppose that must be why I don't find the games at all frustrating, for the most part. I really honed my CK skills back then. The only level I would consider to be possibly frustrating is this one, in which it is really easy to get lost: An early 90s platformer without any music and only blip-blops (like the first Duke Nukem), where your goal is to guide the young hero Commander Keen to the end of each stage, while being hampered by aliens and environmental hazards with just his trusty pistol (with limited shots) and his pogo stick (which allows higher jumps, but at the expense of precision). In your journey, you will go from Mars to the insides of a spaceship to the Vorticon homeworld itself and I was quite impressed at how different each episode felt, both in the variety of stages and the types of enemies. But, that was the extend of what I liked about the game.
No, I didn't think Commander Keen had any chance of stealing Mario's thunder or anything like that, but I supposed that it could provide some entertainment like Duke Nukem or Secret Agent. Unfortunately, it doesn't. The biggest problem that Commander Keen suffers from is frustration. High levels of frustration, indeed. You see, not only does the game sport some pretty lengthy levels at times, but also makes Commander Keen a one-hit-point wonder. Get used to the idea of passing some stressful parts, only to be confronted with a danger below that you had absolutely no way of knowing beforehands as the game has a nasty tendency for leaps of faith, so you end up restarting the level, tossing yet another 5-10 minute chunk of your time down the drain. And nope, there is no quicksave here, sir.
Not helping the situation at all is that the game gives you almost no chance to react properly against projectile-shooting enemies, as you can't crouch and attempting to jump might either be be a case of too little, too late ((further worsened by Keen taking some time before he jumps) or giving you no room to jump above it. In many cases, you'll feel that the game is overdoing it with its trial-and-error approach, which results in your reflexes having little to do with success, while memorization and positioning play a far more important role. A role that I don't like at all. Hopefully, Keen Dreams and the other two episodes will do a better job at that.
Full list.
http://www.shikadi.net/keenwiki/Red_Maze_City
Nevertheless its a really cool level with it's secret basement part that leads to the secret city. The only other level I would consider to be difficult is this one:
http://www.shikadi.net/keenwiki/Ice_City
One the whole, I think that Marooned on Mars is the best of the 3 games in Invasion of Vorticons. Was that also your impression?
The Earth Explodes has several massive levels and I didn't find them as well thought out as the levels from Marooned on Mars. At times it felt like a bit of a chore playing though them, though I didn't find any of them particularly frustrating or unfair. However, Keen Must Die! has some truly awful levels, like this impossible monstrosity:
http://www.shikadi.net/keenwiki/Caves_of_Oblivion
and this blasted level that I hate with the fury of a thousand suns:
http://www.shikadi.net/keenwiki/Cape_Canavorta
Remember that one? That impossible bloody jump from the platform to the roof of the 2nd to last building? I honestly don't think they really playtested the game's levels properly. For example,
http://www.shikadi.net/keenwiki/Fort_Cavort
originally had a required yellow keycard that was unobtainable.
Still, I contend that CK is one of the early DOS greats, and I'd love to see a re-imagining of it some day. Have you played Bio Menace yet? With respect to your criticisms of Invasion of the Vorticons, Bio Menace is a vast improvement on CK in every way.