Posted November 17, 2016
Fallout 2.
To be quite honest I found Fallout 2 to be enjoyable but a steep decline from Fallout 1.
The starting village is very "tribal", despite being founded only 90 years ago by fresh out of vault err...vault dwellers. In those 90 years the former vault dwellers and their descendants managed to create a whole new belief system, grew to treat common (vault) technology as if it were mystical, they even created a giant ritual temple. In only 90 years. If it were set hundreds of years after the first game then maybe I would buy it, but as it stands...I just can't.
So the main character is supposed to be an "ignorant to the world" post apocalyptic tribal, having grown up in an isolated village with apparently NO outside contact whatsoever and NO modern technology whatsoever. However they can still operate computers or other advanced tools with no problem and don't seem to experience any shock at all when entering new towns for the first time. Not only that, but your character can understand 75% of lingo that was likely never used in their village, and can in fact talk in depth about technology that had never seen or heard of until it came up in conversation in their travels.
I've gotta say...all of the above is just as bad as anything in Fallout 3 in terms of having to ask yourself "WHY DID THEY (the devs) DO THAT?!?!?!".
So that out of the way, the rest of the writing is generally fine and still "Fallout-y", although it is a bit heavy on "humor". Conversations are still entertaining, with lots of branching and skill checks. Some characters fall flat but most will get some kind of reaction out of you, and give you motivation to help them or deal with them as part of a quest.
The new cities were...kinda not very interesting. I mean, some were pretty neat at first like Vault City but most were fairly uninteresting and the ones that were "neat" ended up wearing out their welcome after a bit. A few locations from Fallout 1 make an appearance here, so that was cool.
The quests are pretty varied, with most of them having multiple solutions. My biggest issue is that none of them are particularly memorable. Gameplay mechanics are pretty much exactly the same as Fallout 1. Not much more to say here...
I honestly couldn't tell you if there were any new music outside of a licensed song or two in Fallout 2, it seemed like it just reused Fallout 1's tracks. I ended up mentally tuning the music out after a while.
All in all...I liked it enough to finish it obviously, but the whole thing felt like a big letdown compared to the first game. Fallout 2 is often regarded as the best of the series, but I just don't see it that way, but at least I had some fun with it.
Biggest highlights? Getting the car running and visiting a certain vault...
To be quite honest I found Fallout 2 to be enjoyable but a steep decline from Fallout 1.
The starting village is very "tribal", despite being founded only 90 years ago by fresh out of vault err...vault dwellers. In those 90 years the former vault dwellers and their descendants managed to create a whole new belief system, grew to treat common (vault) technology as if it were mystical, they even created a giant ritual temple. In only 90 years. If it were set hundreds of years after the first game then maybe I would buy it, but as it stands...I just can't.
So the main character is supposed to be an "ignorant to the world" post apocalyptic tribal, having grown up in an isolated village with apparently NO outside contact whatsoever and NO modern technology whatsoever. However they can still operate computers or other advanced tools with no problem and don't seem to experience any shock at all when entering new towns for the first time. Not only that, but your character can understand 75% of lingo that was likely never used in their village, and can in fact talk in depth about technology that had never seen or heard of until it came up in conversation in their travels.
I've gotta say...all of the above is just as bad as anything in Fallout 3 in terms of having to ask yourself "WHY DID THEY (the devs) DO THAT?!?!?!".
So that out of the way, the rest of the writing is generally fine and still "Fallout-y", although it is a bit heavy on "humor". Conversations are still entertaining, with lots of branching and skill checks. Some characters fall flat but most will get some kind of reaction out of you, and give you motivation to help them or deal with them as part of a quest.
The new cities were...kinda not very interesting. I mean, some were pretty neat at first like Vault City but most were fairly uninteresting and the ones that were "neat" ended up wearing out their welcome after a bit. A few locations from Fallout 1 make an appearance here, so that was cool.
The quests are pretty varied, with most of them having multiple solutions. My biggest issue is that none of them are particularly memorable. Gameplay mechanics are pretty much exactly the same as Fallout 1. Not much more to say here...
I honestly couldn't tell you if there were any new music outside of a licensed song or two in Fallout 2, it seemed like it just reused Fallout 1's tracks. I ended up mentally tuning the music out after a while.
All in all...I liked it enough to finish it obviously, but the whole thing felt like a big letdown compared to the first game. Fallout 2 is often regarded as the best of the series, but I just don't see it that way, but at least I had some fun with it.
Biggest highlights? Getting the car running and visiting a certain vault...