Posted September 27, 2016
XCOM: Enemy Unknown
Got this one as part of a bundle, so only had the base game with no Enemy Within.
I was pretty pissed when I lost all my latest saves due to the limit of 100 or so saves (yeah, I saved a lot) and the quirk of saves not showing up when you use the scroll wheel (as well as an apparently odd quirk of sorting when you hit 100+ saves). So I started deleting old saves and inadvertently nuked my latest ones. So after a bit of googling and finally finding out what the issue was, I started over. Turned out to be a bit of a blessing in disguise though, as I used what I learned about the game in the first run (turns out I was about 2/3 of the way through) to improve my strategy and tactics in the second.
Anyway, this is a fun turn-based strategy game where I thought the balance between the squad-based battles and the overall strategy was handled quite well. Kept me amused, anyway. I played on Normal setting and once I got some squaddies with psi powers, I poured a lot of funding and time into hiring new recruits and tossing them in the psi testing chamber. Ended up getting a full squad of 6 psi operatives and ran with them right through to the end game, thinking it would be crucial to have the squad 'psi-ed' up. Turns out it probably isn't (other than one mandatory), since I took down the last boss in one turn using Mind Fray hits from each of the squad members. Still, even though it made the end game mission trivial, it was satisfying to see how the investment into building a 6-member psi team paid off in spades. I kitted them all out in psi armor and mind shields, and the lowest Will rating I had was a base of 83 (the highest had a base of 104). Nothing could resist my squad's mental powers.
Not going to get too detailed, so I'll just end by saying I really had a good time with this one and will definitely be back for more at a later time, probably giving the Classic difficulty a spin.
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Got this one as part of a bundle, so only had the base game with no Enemy Within.
I was pretty pissed when I lost all my latest saves due to the limit of 100 or so saves (yeah, I saved a lot) and the quirk of saves not showing up when you use the scroll wheel (as well as an apparently odd quirk of sorting when you hit 100+ saves). So I started deleting old saves and inadvertently nuked my latest ones. So after a bit of googling and finally finding out what the issue was, I started over. Turned out to be a bit of a blessing in disguise though, as I used what I learned about the game in the first run (turns out I was about 2/3 of the way through) to improve my strategy and tactics in the second.
Anyway, this is a fun turn-based strategy game where I thought the balance between the squad-based battles and the overall strategy was handled quite well. Kept me amused, anyway. I played on Normal setting and once I got some squaddies with psi powers, I poured a lot of funding and time into hiring new recruits and tossing them in the psi testing chamber. Ended up getting a full squad of 6 psi operatives and ran with them right through to the end game, thinking it would be crucial to have the squad 'psi-ed' up. Turns out it probably isn't (other than one mandatory), since I took down the last boss in one turn using Mind Fray hits from each of the squad members. Still, even though it made the end game mission trivial, it was satisfying to see how the investment into building a 6-member psi team paid off in spades. I kitted them all out in psi armor and mind shields, and the lowest Will rating I had was a base of 83 (the highest had a base of 104). Nothing could resist my squad's mental powers.
Not going to get too detailed, so I'll just end by saying I really had a good time with this one and will definitely be back for more at a later time, probably giving the Classic difficulty a spin.
Full List