Posted June 10, 2016
<span class="bold">Mekorama</span> (Android)
And yet another game I discovered thanks to GooglePlay's suggestions. Upon playing its first level I thought: "this looks as if the robot from Odd Bot Out had travelled to the Monument Valley world!". As it turns out the first part of my analogy was not that far-fetched, since Odd Bot Out was indeed developed by the same guy: Martin Magni. This time around, instead of slapping a price tag to it Magni opted for a pay-what-you-want approach, so you can play it for free if you so desire (in that case you won't have access to the hint system and the game will sometimes pester you about donating something for your fun).
In essence it's a puzzle game, in which you need to get the egg-headed robot protagonist to push a red button to complete the level. The perspective is isometric (unlike in Monument Valley, here the Euclidean geometry is never violated) and you can rotate the camera at 90º intervals. To reach your goal you'll need to act on movable blocks, avoid deadly electric bots, be helped by other non-lethal autonomous robots, and more. The main character walks in a rather clumsy way, and sometimes it can fall off the level structure if you're not careful. Most of the time that means you'll have to start over... except in one of the later levels.
Almost no two levels are (or feel) the same, and I'm amazed at the variety of puzzles that can be put together with a bunch of building blocks. If, after beating its 50 stock levels, you still want more, you can either get new ones by scanning the QR codes you can find on different places, or better still, make your own ones with the built-in level editor. Almost infinite (re)playability value!
My list of finished games in 2016
And yet another game I discovered thanks to GooglePlay's suggestions. Upon playing its first level I thought: "this looks as if the robot from Odd Bot Out had travelled to the Monument Valley world!". As it turns out the first part of my analogy was not that far-fetched, since Odd Bot Out was indeed developed by the same guy: Martin Magni. This time around, instead of slapping a price tag to it Magni opted for a pay-what-you-want approach, so you can play it for free if you so desire (in that case you won't have access to the hint system and the game will sometimes pester you about donating something for your fun).
In essence it's a puzzle game, in which you need to get the egg-headed robot protagonist to push a red button to complete the level. The perspective is isometric (unlike in Monument Valley, here the Euclidean geometry is never violated) and you can rotate the camera at 90º intervals. To reach your goal you'll need to act on movable blocks, avoid deadly electric bots, be helped by other non-lethal autonomous robots, and more. The main character walks in a rather clumsy way, and sometimes it can fall off the level structure if you're not careful. Most of the time that means you'll have to start over... except in one of the later levels.
Almost no two levels are (or feel) the same, and I'm amazed at the variety of puzzles that can be put together with a bunch of building blocks. If, after beating its 50 stock levels, you still want more, you can either get new ones by scanning the QR codes you can find on different places, or better still, make your own ones with the built-in level editor. Almost infinite (re)playability value!
My list of finished games in 2016
Post edited June 10, 2016 by muntdefems