Posted March 17, 2015
Enslaved: Odyssee to the West (and Pigsy's Perfect 10)
Liberal game critics might praise the game for the courageous attempt to tell a kinky romance story (pet monkey comes to enjoy submitting to his lovable mistress) - one year before Shades of Grey even! Mysogynist internet trolls might applaud the affirmation of the traditional views on gender roles and relationships (pretty, petite and bitchy woman abuses muscular, protective and grumpy man and makes him do her bidding). And malicious tongues might call the game a meta-parody of railroading in "modern games": a good looking but bossy mistress orders the player character about without allowing him much freedom and exploration - the game constantly tells you what to do by using the voice of Trip, and if Monkey strays off the path too far, he simply dies, just because he took the liberty to try and do something else than what he was told to do, the insolent slave. :P
On a more serious note, the game was alright. Casual entertainment with nice (sometimes blurry) graphics, loud noises and colorful explosions (I like colorful explosions). Story was interesting enough, if a bit simple, characters were well designed and kind of likable in their very own way. Combat was easy on Normal for the most time, sometimes made slightly frustrating due to camera angles and occasionally bad checkpoint placement (most of the times it was fair though).
There were quite a few issues with the game design though, despite the generally enjoyable gameplay. The automated platforming could really get in the way of combat or, well, platforming at times (what fun to see Monkey hop onto a pipeline in the midst of a fight and defenselessly cling to it, just because it happened to be close when you pressed "A" to make an evade roll; or to see Monkey running on the spot, in a futile attempt to drop off a ledge because you're not perfectly standing where the game expects you to stand). It was also quite annoying that you lose all collected upgrade points since the last checkpoint when you die, seeing that there's absolutely no challenge in collecting these glowing red orbs which are just lying around on the floor.
And as already hinted at above, the slave headband mechanic is also extremely aggravating. One time I managed to clear an area of tougher enemies after several attempts, supposedly collected all the red orbs and then ran a few steps too far away from Trip to check if I had missed something, only to be killed by the fricking headband and start all over again at the beginning of the section. Argh. And it's not even as if you could run too far ahead of Trip, as the areas are rather small in the first place and sectioned off by gates that you can only open when you've achieved your current objective. The headband kill serves no purpose but to remind the players that they aren't free to do whatever they want. Yay!
The worst part for me though was that the upgrade menu is tied to the supporting character Trip who then becomes unavailable for a longer time without warning, combined with the fact that the only way to look up the controls for combos and such is ... your upgrade menu. Meaning you're not only on your own during these levels, you also can't spend your collected upgrade points in case you find out you need a different tactic, and you can't even look up your controls.
The add-on campaign Pigsy's Perfect 10 was a nice idea, and I liked that it played a little different than the main game, even though the story was even simpler and the mechanics had their share of problems, too (mostly because I had trouble getting accustomed to the controls for using special gadgets, and it can get hectic if you keep confusing them while your nearly defenseless character is being charged by melee enemies). It was quite a bit longer than I expected, btw.
Even though that all sounds rather negative, it's not a bad game at all; I had fun with it. I'm just not sure whether I would recommend it to others. It's nice enough, but definitely not among the best I've played and not all that remarkable despite the nice graphics and setting.
But then again - Andy Serkis! :D
Liberal game critics might praise the game for the courageous attempt to tell a kinky romance story (pet monkey comes to enjoy submitting to his lovable mistress) - one year before Shades of Grey even! Mysogynist internet trolls might applaud the affirmation of the traditional views on gender roles and relationships (pretty, petite and bitchy woman abuses muscular, protective and grumpy man and makes him do her bidding). And malicious tongues might call the game a meta-parody of railroading in "modern games": a good looking but bossy mistress orders the player character about without allowing him much freedom and exploration - the game constantly tells you what to do by using the voice of Trip, and if Monkey strays off the path too far, he simply dies, just because he took the liberty to try and do something else than what he was told to do, the insolent slave. :P
On a more serious note, the game was alright. Casual entertainment with nice (sometimes blurry) graphics, loud noises and colorful explosions (I like colorful explosions). Story was interesting enough, if a bit simple, characters were well designed and kind of likable in their very own way. Combat was easy on Normal for the most time, sometimes made slightly frustrating due to camera angles and occasionally bad checkpoint placement (most of the times it was fair though).
There were quite a few issues with the game design though, despite the generally enjoyable gameplay. The automated platforming could really get in the way of combat or, well, platforming at times (what fun to see Monkey hop onto a pipeline in the midst of a fight and defenselessly cling to it, just because it happened to be close when you pressed "A" to make an evade roll; or to see Monkey running on the spot, in a futile attempt to drop off a ledge because you're not perfectly standing where the game expects you to stand). It was also quite annoying that you lose all collected upgrade points since the last checkpoint when you die, seeing that there's absolutely no challenge in collecting these glowing red orbs which are just lying around on the floor.
And as already hinted at above, the slave headband mechanic is also extremely aggravating. One time I managed to clear an area of tougher enemies after several attempts, supposedly collected all the red orbs and then ran a few steps too far away from Trip to check if I had missed something, only to be killed by the fricking headband and start all over again at the beginning of the section. Argh. And it's not even as if you could run too far ahead of Trip, as the areas are rather small in the first place and sectioned off by gates that you can only open when you've achieved your current objective. The headband kill serves no purpose but to remind the players that they aren't free to do whatever they want. Yay!
The worst part for me though was that the upgrade menu is tied to the supporting character Trip who then becomes unavailable for a longer time without warning, combined with the fact that the only way to look up the controls for combos and such is ... your upgrade menu. Meaning you're not only on your own during these levels, you also can't spend your collected upgrade points in case you find out you need a different tactic, and you can't even look up your controls.
The add-on campaign Pigsy's Perfect 10 was a nice idea, and I liked that it played a little different than the main game, even though the story was even simpler and the mechanics had their share of problems, too (mostly because I had trouble getting accustomed to the controls for using special gadgets, and it can get hectic if you keep confusing them while your nearly defenseless character is being charged by melee enemies). It was quite a bit longer than I expected, btw.
Even though that all sounds rather negative, it's not a bad game at all; I had fun with it. I'm just not sure whether I would recommend it to others. It's nice enough, but definitely not among the best I've played and not all that remarkable despite the nice graphics and setting.
But then again - Andy Serkis! :D
Post edited March 18, 2015 by Leroux