The Chronicles of Riddick (consisting in both a graphically enhanced remake of "Escape from Butcher Bay" and "Assault on Dark Athena")...
...are, surprisingly, quite good games.
I usually avoid videogames derived from movies, as they tend to be just cash-grabs taking advantage of an already existing fan base, yet those two are well-developed pieces of software! :P
In TCoR you take the role of (who would have guessed?) Richard B. Riddick, probably the greatest badass in the whole Galaxy. In the first installment, you'll have to flee from the most secure prison in the sector, while in the second -a direct sequel set immediately after the end of the previous game- you are intercepted and captured by a space pirate ship, rapidly turning from pray to predator.
The two games are almost identical in the mechanics and graphics department, so I'll talk about them as if they were only one.
What I really loved about those games is the atmosphere: the developers made a lot of effort to craft an excellent lighting system and a compelling art style, combined with good textures, poligonal models, a top-notch voice acting (with Vin Diesel himself) and soundtrack result in a masterfully shown dark, gritty, dirty and "metallic" world, very believable in both its physical and psychic oppressiveness.
Every moment in the game makes you feel like you are crossing the line between life and death, always on the edge of an extremely dangerous situation (at least in Hard mode: personally, I found the normal one way too easy to give the same vibe, and please note that my review is based on this).
Just a couple of bullets are more than enough to kill you, so you'll have to be smart and trying to drive each encounter on the way that suits you the most, exploting the environment whenever possible; you will need to often change tactics, and every situation will require a different approach, spanning from pure stealth evasion maneuvers to frontal firefight and everything in-between. I especially liked the most "predatory" segments, where you have to hide in the shadows to silently and quickly assassinate the largest possible amount of enemies before directly engaging the remaining ones -without allowing them to activate the alarm.
The varied and entertaining gameplay has a major downside, though: the encounters seem to work flawlessly because they are heavily scripted. This is done so well that a player going through the game on normal might not even notice it, yet once you get beaten several times in the same room on hard passing the challenge becomes sometimes a matter of trial and error. Luckily this does not happen often, yet noticing it can spoil a bit the experience.
Another criticism I have to make is about checkpoints: in plain console tradition, you cannot decide where and when to save, being forced to restart from precise checkpoints. It is imo only a minor annoyance, though, since they are very frequent and fair.
As everyone will likely know after my continuous ranting on the forums, I don't like linear shooters with emphasis on the "cinematic side". The Chronlicles of Riddick is so well done that definitely deserves to be an exception, though -due in no small part to the hybrid nature of many encounters and to the fact that the "spectacularization" is almost never passive, being something the player can interact with rather than simply shown through a cutscene. I particualrly appreciated the continuous first-person view, interrupted only during dialogues when it switches in third person perspective (in a similar way to the first Deus Ex).
If you want a proof that (despite the vast amount of evidence the AAA garbage industry likes to cover us in each year) "linear FPS" does not mean "bad game", I can certainly recommend you this game.