Posted January 19, 2015
Managed to get some gaming time over the weekend and I finished Shadowrun Returns.
First off I noticed the game gave me headaches (literally) if I played it in long sessions (which I did). I'm not sure if it's some graphic setting or just the aesthetic of the game with all the bright colors. If it's the aesthetic I'm fine with it. The game was gorgeous, I wouldn't change it even if I could.
I thought the writing was very good and I can't say I miss having the lines voice acted. I think the lack of voice acting actually gave the writers more freedom to created a better story/dialogue. The story itself was good enough, if "somewhat" linear (and by somewhat I mean A LOT). SPOILER: I could have done with a regular conspiracy by the end, no need for bugs, but then I don't really know the Shadowrun universe enough to cast an informed opinion if it fits or not, so I'll let the bugs slide. /SPOILER
The gameplay was average. Considering the game is incredibly linear and no encounter is random they could have done a better job of it. I mean, I'm looking at Divinity: Original Sin where every encounter feels handcrafted (it was) and then I'm looking at Shadowrun and I just don't get the same feeling. It feels like they threw some stuff together and hoped for the best. It's why some encounters seem easy and others feel hard as hell, on the same difficulty level.
I played an elf shaman which was somewhat underwhelming. Well, having the charisma/etiquette for some checks was actually rather nice but by the end I just pumped riffles and a bit of shotgun for good measure. Haste/Slow where the most useful skills, everything else was meh. From what I played, controlling the other members of the team, it looks like mages and riggers are in a similar position. If I play again I'll most likely use a street samurai or adept. Maybe with some decking thrown in there. Why some decking? Because there where plenty of opportunities to use the skill and because I didn't have it it feels like I missed something. I mean why be able to use the decker I made sure I hired every mission... fuck! that annoyed the hell out of me. If you're not in combat you can't use the decker you hired, because fuck you, that's why!
Other "wonderful" mechanic was the game over screen when my character or some other important character died. Let's just ignore the trauma kits I could use to revive a fallen guy... Oh, look! Paco's dead, I guess you can just replay this section again rather than use a trauma kit which could revive him... that makes sense, right? NO! It fucking doesn't!!!
I hear Dragonfall is a huge improvement. I hope that's true.
First off I noticed the game gave me headaches (literally) if I played it in long sessions (which I did). I'm not sure if it's some graphic setting or just the aesthetic of the game with all the bright colors. If it's the aesthetic I'm fine with it. The game was gorgeous, I wouldn't change it even if I could.
I thought the writing was very good and I can't say I miss having the lines voice acted. I think the lack of voice acting actually gave the writers more freedom to created a better story/dialogue. The story itself was good enough, if "somewhat" linear (and by somewhat I mean A LOT). SPOILER: I could have done with a regular conspiracy by the end, no need for bugs, but then I don't really know the Shadowrun universe enough to cast an informed opinion if it fits or not, so I'll let the bugs slide. /SPOILER
The gameplay was average. Considering the game is incredibly linear and no encounter is random they could have done a better job of it. I mean, I'm looking at Divinity: Original Sin where every encounter feels handcrafted (it was) and then I'm looking at Shadowrun and I just don't get the same feeling. It feels like they threw some stuff together and hoped for the best. It's why some encounters seem easy and others feel hard as hell, on the same difficulty level.
I played an elf shaman which was somewhat underwhelming. Well, having the charisma/etiquette for some checks was actually rather nice but by the end I just pumped riffles and a bit of shotgun for good measure. Haste/Slow where the most useful skills, everything else was meh. From what I played, controlling the other members of the team, it looks like mages and riggers are in a similar position. If I play again I'll most likely use a street samurai or adept. Maybe with some decking thrown in there. Why some decking? Because there where plenty of opportunities to use the skill and because I didn't have it it feels like I missed something. I mean why be able to use the decker I made sure I hired every mission... fuck! that annoyed the hell out of me. If you're not in combat you can't use the decker you hired, because fuck you, that's why!
Other "wonderful" mechanic was the game over screen when my character or some other important character died. Let's just ignore the trauma kits I could use to revive a fallen guy... Oh, look! Paco's dead, I guess you can just replay this section again rather than use a trauma kit which could revive him... that makes sense, right? NO! It fucking doesn't!!!
I hear Dragonfall is a huge improvement. I hope that's true.
Post edited January 19, 2015 by Aningan