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Great game Devil May Cry 3 though, really captures the whole anime fighting thing. Might have to bust out my Devil May Cry 1, if like you say it's a bit easier. Maybe I should submit and play Devil May Cry 3 on easy, the fire and ice demons were brutal together on normal, even after playing a fair bit of Ninja Gaiden.
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ScotchMonkey: Sherlock Holmes Vs Jack The Ripper

A lot of obtuse puzzles and poorly thought out mechanics kept me from fully enjoying what is a very creative take on the Whitechapel Murders.

Outside of the main characters the voice acting is pretty bad. Like something that wouldwind up in youtubepoop.

Somehow this game actually looks worse than Awakened which cameoutyears prior to this. Very strange.
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Vitek: Really?
Yes.

I'm speaking of the visuals of course. The mechanics though, were simiiar. Poorly implemented save for the crime scene reconstructions. They were quite well thought out. The rest however.....

Really good writing though. Like I said, JTR had a great and enticing take on the murders. Well thought out and quite believeable too.
Post edited October 14, 2015 by ScotchMonkey
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Master911: Resident evil Revelations 2
Neighbors from Hell 1+2
Homefront
Ratchet & Clank: A Crack in Time
Ratchet & Clank: A Quest for booty
Ratchet & Clank: tools of destruction
Ratchet: Deadlocked
Castlevania: Lords of Shadow 2
Castlevania: Lords of Shadow - Mirror of Fate HD
Devil May Cry 3 HD
Saints Row: The Third
I wish I could actually play Lords of Shadow 2.
It made feel sick after just playing the intro bits.
Monument Valley + Ida's Dream (Android)

One of the few Android games that surprised me in a positive way.
It's a very easy puzzle game that is solely based on Non-Euclidean geometry with a relaxing soundtrack and minimalistic art style.
I'm currently lying ill in bed and it's perfect for this occasion.
Thanks to Humble Bundle for bringing this to me.

List:
http://www.gog.com/forum/general/games_finished_in_2015/post68
Post edited October 14, 2015 by Klumpen0815
Persona 4

It sucks it ended...

What is there really to say about Persona, It's Persona. Good times if you like older style turn-based jrpg's with a bit of a grind like Final Fantasy 7, 8, 9 and anime it's pretty damn great.

There were more story segments it was better and more involving than Persona 3, and with more memorable characters. Solid turn based combat, series staple persona fusion and a fairly weak friends social link mechanic, but it gets the job done and moves the story forward. Graphics are limited to fairly blocky and low resolution PS2 but are very colorful and well done, and being anime helps. I really enjoyed the English voiceover actors, I grew quite fond of all the characters, music and sound. Presentation and design was very cool.

I expected another one or two levels and a big boss fight at the end but it just ended without much resolution and felt shorter than Persona 3. I'm thinking it might have been shortened, maybe for an expansion or for speed or a Persona 4 FES which didn't happen.

Above average I thought. 9 out of 10. But definitely not for everyone, I would guess some people couldn't even play it if you didn't like anime and jrpg's you would hate it.

Number seventy five on my most awesome and cool videogames completed list.
<span class="bold">Legend of Grimrock</span>

The law states that at the summit of mount Grimrock, all crimes are forgiven when prisoners are thrown into its pit without exits. That's not exactly what anyone would call merciful and it is basically a hypocritically masked death sentence, but navigating trough Grimrock's depths while searching for an escape route is simply the only chance your team of four adventurers has to survive.

The reasons why the four have been imprisoned is not relevant anymore; you just need to know that, during character creation, you can fully customize them by choosing among four races (the versatile Humans, the agile Lizardmen, the extremely strong and sturdy but almost blind Minotaurs and the arcane versed Inscetoids) and three classes, namely Fighter, Rogue and Wizard. Each of those classes has access to six different skills, upgradable from level 0 to level 50 by spending the skill points you obtain after leveling up. Realistically speaking, there are barely enough points to maximize two of them, and since each point makes a significant difference (being that in sheer power, special attacks, armor proficiency, better defense and new spells) you are clearly encouraged to choose your favorites and specialize on them, so even if the choices are many you should restrict them as much as possible and have a party of specialists capable of covering all situations; this is not a game for “solo” runs.
Everything is based on four fundamental attributes -Strength, Dexterity, Vitality and Wisdom- that you can set at the beginning; all of them work logically and their effect are immediately easy to notice, yet I didn't understand why Dexterity influenced the aim values of melee weapons only and Strength influences power of both close and ranged attacks.
Projectiles are infallible, and I found this particularly exploitable with a Minotaur: many think they are excellent warriors, while in truth they are much better suited as rogues, since they paradoxically won't have to improve their already awful Dexterity while in the meantime taking full advantage of their enormous Strength, becoming perfect snipers.

Your objective is to descend through the 13 level of a single, giant dungeon to find an exit; the system is grid-based, so you will move from tile to tile with WASD and Q and E for turning, using the mouse to control your team offensive moves and interactions with the inventory and the environment. This breaks the usual first person control standards, but it is extremely simple to manage and actually also very comfortable just after a couple of minutes.
The endless stone walls of the dungeon may feel visually boring, but the clever design abundantly makes up for it, supplying your navigation by providing a challenging set of puzzles, a good number of monsters (each one with its own peculiarities and unique tactics) and an immense amount of secrets.
Remember that this game was made to revive and modernize the genre while keeping all that made the old school great, so there will be no hand-holding. You will have to find clues and use your own brain to understand where and when to use them, there will never be any pointer and you will have to intelligently manage your limited inventory both to avoid overburden and to keep your food in check, as the characters will not survive long without it.

Don't be afraid of all this, though; Legend of Grimrock is a game that respects the players' intelligence by challenging them and punishing them only for outright dumb moves and not with gratuitous and artificial difficulty spikes leading only to frustration (like some other praised modern title or the most cruel games of old): Legend of Grimrock strongly opposes today's AAA standards of mindless, always successful actions with a balanced and calculated gameplay well suited for everyone, provided they actually want to play rather than let the game run by itself.

That is why I loved it and I can absolutely recommend it to everyone: after the tremendous decline of the videogame industry, started with the last generation of consoles (I mean Xbox 360, PS3 and Wii, for those that still call Xbox one and PS4 “next gen” rather than “current”), almost made me quit videogames altogether because I simply didn't find the vast majority of them good any more, games like this started to bring back real fun in the media, stimulating intelligence and curiosity and discarding the “games as pure numb, effortless relax” or “game as a movie” trend and making players with the “old” mentality once again rediscover the pleasure of playing a quality title and remember why they loved videogames in the first place.
Great work, Almost Human!
Blade Runner (PC CD-ROM)

Old boxed PC game goodness. I've never tried to run it on a newer system before. Well, it ran just fine on a 32 bit Vista system. I've heard that you need to download a 64 bit installer for a 64 Win system, but then it also works fine once installed. The game was strange for it's time in that it was a Win 95 game that was released with Win NT 4.0 support. XP and Vista were just NT with all the media and home use apps added on. So i suppose that's why it runs just fine, do not use any Windows compatibility options or the game actually will not work at all. It's the opposite to most old Win 9x games.

The only problem i had with running newer hardware was that two game sequences were completely unplayable because they were tied to processor speed and run too fast. Those segments were the shooting range and the bomb scene. I solved the problem by the highly technical method of starting up two Dosbox games (Daggerfall and Descent which i happened to have installed and handy) and running them in the background! They soaked up enough of my processors clocks to let me easily complete the problem sections and then i closed them again. If you're running the latest i7 or something then you may need to start The Witcher 3 in the background or...whatever.

The game is as good now as it always has been. But i'm biased, Blade Runner is my favorite movie. I played to get an ending that i never got before. It's amazing how many little things can be different in different play throughs of this game. And without doubt it is the best movie tie in game ever. It's likea companion to the movie, the same music, the same feel, the same moral questions, the same locations, many of the same characters. But a different story.

Just play it. Oh no wait, not everyone bought a copy of this when it was available, did they? Well buy it on Ebay or something, but rest assured it won't be my copy you buy on Ebay- that won't be for sale.

I'm off to watch the movie again.
Post edited October 14, 2015 by CMOT70
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CMOT70: Blade Runner (PC CD-ROM)

Old boxed PC game goodness. I've never tried to run it on a newer system before. Well, it ran just fine on a 32 bit Vista system. I've heard that you need to download a 64 bit installer for a 64 Win system, but then it also works fine once installed. The game was strange for it's time in that it was a Win 95 game that was released with Win NT 4.0 support. XP and Vista were just NT with all the media and home use apps added on. So i suppose that's why it runs just fine, do not use any Windows compatibility options or the game actually will not work at all. It's the opposite to most old Win 9x games.

The only problem i had with running newer hardware was that two game sequences were completely unplayable because they were tied to processor speed and run too fast. Those segments were the shooting range and the bomb scene. I solved the problem by the highly technical method of starting up two Dosbox games (Daggerfall and Descent which i happened to have installed and handy) and running them in the background! They soaked up enough of my processors clocks to let me easily complete the problem sections and then i closed them again. If you're running the latest i7 or something then you may need to start The Witcher 3 in the background or something...whatever.

The game is as good now as it always has been. But i'm biased, Blade Runner is my favorite movie. I played to get an ending that i never got before. It's amazing how many little things can be different in different play throughs of this game. And without doubt it is the best movie tie in game ever. It's likea companion to the movie, the same music, the same feel, the same moral questions, the same locations, many of the same characters. But a different story.

Just play it. Oh no wait, not everyone bought a copy of this when it was available, did they? Well buy it on Ebay or something, but rest assured it won't be my copy you buy on Ebay- that won't be for sale.

I'm off to watch the movie again.
I have to agree. This game is bloody brilliant and I say this as someone who loves the book, and absolutely hates the movie.
A pirating Polish friend of mine gave this game to me when I was young and it was so awesome, that I couldn't believe it lying amongst some other games and DVD on a pile of stuff someone wanted to get rid of and placed beside the big garbage containers where my parents live.

This neatly piled "garbage" was in nearly perfect condition the now quite rare German versions of (games): Blade Runner, Phantasmagoria and Spongebob as well as DVD-Movies in equally excellent condition which were "Watchmen", "Fright Night", "High Tension", "The Bunker", "Jason Goes to Hell", "Spiderman 3", "Matrix Revolutions", "Matrix Reloaded", "Face Off" and "The Biggest Battle (1978)".

I couldn't believe that someone has actually thrown away the Blade Runner game and Phantasmagoria in really good condition.... those are quite worth something not only measured in money.

For slowing down your CPU you can also try to use this little tool:
http://www.pcwelt.de/downloads/Slowdown-1332492.html
I don't know if it works on new Windows versions, but something similar has to be out there somewhere.
I've used this tool on Win98 at some point.
Post edited October 14, 2015 by Klumpen0815
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Klumpen0815: For slowing down your CPU you can also try to use this little tool:
http://www.pcwelt.de/downloads/Slowdown-1332492.html
I don't know if it works on new Windows versions, but something similar has to be out there somewhere.
I've used this tool on Win98 at some point.
Yeah i think i've even got some slow down apps somewhere, but because i only needed for two very brief action sections i decided to see if my improvised method would work, and it actually did. The rest of the game doesn't need it.

You got it for free? I had to pay for mine, though it was a cheap second hand copy only 1 year after release when people didn't know how sought after it could become.

As for the book and movie thing, i never read Do Androids Dream of Electric Sheep until many years after watching the movie. To be honest i hardly see much link between the two other than the broad theme. The movie isn't really "based on" i'd say just loosely "inspired by".
It's sounds to me like the previous owner of your games/DVD's may have just recently got married (or maybe about to)...and felt the need to clean some things out. Many a porn collection has suffered a similar fate.
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CMOT70: You got it for free?
Yep, about two years ago.

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CMOT70: As for the book and movie thing, i never read Do Androids Dream of Electric Sheep until many years after watching the movie. To be honest i hardly see much link between the two other than the broad theme. The movie isn't really "based on" i'd say just loosely "inspired by".
I had to get myself to see it that way to be able to watch the movie again this year and was just so sad because the book would make a really awesome movie, but I guess BBC would have to do it.

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CMOT70: It's sounds to me like the previous owner of your games/DVD's may have just recently got married (or maybe about to)...and felt the need to clean some things out.
I guess marriage isn't for me then. The games and movies stay (at least as long as I don't have them on GoG).
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Klumpen0815: I guess marriage isn't for me then. The games and movies stay (at least as long as I don't have them on GoG).
If your spouse is making you give up something you love for them, they aren't the right person to begin with ;) My wife has always been very tolerant of my geek habits, including my video games. I think the way she put it, better for me to waste my free time playing games than being out somewhere indulging in more dangerous vices :)
Lost Lands :The Four Horsemen


ug. Most likely my least favorite HOG to date. Sad, as its predecessor was pretty good. This game, as a HOG, actually lacks all traditional HOG scenes. There are 0 (none) find items from a list. Its all backtracking with items and solve these scenes from items within the scene. And puzzles. The voicing is bad and its flagrant Lord of the rings knock off (and a terrible one at that). It functioned as a game, but wasn't what I was looking for, nor was it a pleasant surprise when it deviated from the traditional gameplay. It was finish-able, but not recommendable.
Toren

I got it during the GOG promo for 50% off and it was only 60-90 minutes long, but I'm a bit torn whether it was worth my time and money. I want to like it for what it's trying to be, but in the end I fear I didn't really enjoy it. Even though it has a complete story, professional music and voiceovers (kind of), it still feels more like the prototype of a game than a future classic. The setting is original, but it didn't really manage to draw me in within those 60-90 minutes. The writing oscillates between interesting and pretentious, seemingly obscure just for the sake of being obscure; but I suspect part of it is also due to translation issues (e.g. in English - the language of my playthrough - Moon and Sun don't have a grammatical gender like in Portuguese, while in German the genders are reversed). The graphics are kind of beautiful but also a bit weird and unpolished, reminding me of a student's game (but then again, it's an indie, so I'm willing to cut it some slack there). Most importantly though, I thought the gameplay was not that much fun.

The game is supposed to be about climbing a tower, but there is very little in the way of exploration and finding your way up, like in ICO or Shadow of the Colossus. The platforming is simple and clunky, and even though there is no handholding, most of the time you only have one way to go, so you're still railroaded. You get a sword but no real opportunities to use it in an interesting way. It's essentially a 3D adventure game, in which you need to figure out what the game wants you to do in any given situation. I've read a review that said it's full of puzzles, but that's a huge overstatement. It's got one puzzle idea in every chapter, and there are only four or so. The puzzles are also rather simplistic, and once you've figured out what you need to do, the execution of it feels more like a chore. And worse, the game discourages experimentation because the punishment for failure is no fun. To its credit I have to mention that by dying you are also rewarded with a little bit of lore each time, to add to the story, but gameplay-wise, the checkpoints are terribly placed, forcing you repeat the most tedious and unchallenging parts for no apparent reason but stealing your time and artificially prolonging the short game length. In one or two cases you also have to watch the same (short) cutscene again every time. On the other hand, sometimes the subtitles were gone too quickly for me to read them comfortably (which also kept me from playing the Brazilian original, trying to follow the English subtitles was challenging enough already at that speed). On top of all that, it lacks polish on the technical side, resulting in occasional glitches like getting stuck in the textures.

A real pity, because it does have potential, but I feel it was not fully realized, and too little thought was put into making it entertaining to play, apart from just following the story and appreciating the view (which in some games is actually enough for me, but not in this one, because it didn't impress me that much and instead frustrated me a little too often).
Post edited October 15, 2015 by Leroux
Tiny Bang Story (Android)

It's a classical hidden object game and the first one I really played aside from Machinarium and Botanicula.
The drawings are nice and the puzzles harder than I would have imagined since sometimes you really wonder what you are supposed to do (like in the "vent"-puzzle"), but overall it was a nice experience. The music was a bit too much "happy pony world" for my taste, but whatever.
The big downside is, that it was the first game that gave me constant massive graphical glitches and I had to scroll the scenes multiple times to be able to see everything at once. In addition to that it also crashed three times which was a novelty for me on my tablet too.

List:
http://www.gog.com/forum/general/games_finished_in_2015/post68
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Klumpen0815: It's a classical hidden object game
I wish it was, but sadly the classical hidden object games look more like this, prompting you to find all kinds of objects that don't have anything to do with the story or tasks you have to complete.The Tiny Bang Story felt much more consistent in its gameplay than the average HOG I've seen. From my point of view, it actually stands out in that regard and is more of an exception. I've seen Botanicula being called a HOG before, but I wouldn't agree with this definition either, especially after checking out some typical examples of what's commonly referred to by the name of HOG. Try the games by Artifex Mundi for classical HOGs with higher production values, but I bet you won't like them as much as Tiny Bang Story or Botanicula (in any case, I don't). ;)
Post edited October 15, 2015 by Leroux