Act of War: Gold Edition If you want to spend your time with some real time strategy goodness, look no further: Act of War will give you plenty of content to play with, with both the very big main game “Direct Action” and the expansion “High Treason”.
First of all: the strength of this title does not come from innovation. You won't really find anything you have not already seen elsewhere, yet Act of War perfections an already winning formula improving and combining all those elements to make for an extremely varied and challenging experience.
In the single player campaign, you take the role of Major Richter, leader of the operative section of Task Force Talon, an elite military corp equipped with cutting edge (when not even a bit futuristic) military technology. Your mission: dealing with the World Energy Consortium, an international criminal organization of gigantic proportions composed by corporation leaders, traitorous generals and politicians who want to have the upper hand during the next elections.
Those guys will start attacking several major cities of the Western world with a precise plan in mind; uncovering and stopping it will be up to you.
In High Treason, you will be framed as a coup leader and killer of the US President, so you'll have to clear your name while saving the day once again... this time, with extremely limited forces and without any government's support.
This was probably one of the last games to use FMV cutscenes; while much effort has been put in costumes and environments, you already know what you can expect from the actors. They are not really awful, but they are not very convincing, either.
Anyway, this is not a game to play for the story, but rather for the awesome gameplay.
In single player mode, you can control both the regular US Army and Task Force Talon, while on multiplayer you can also choose the Consortium; each of the three groups owns completely different units for all the roles (workers, buildings, infantry, light and heavy armored mechanized infantry, aircraft, tactical weapons and -only in High Treason- navy), and each of them has its own strong and weak points.
To exemplify: the US Army uses ground workers and owns particularly powerful and sturdy heavy units both on ground and air, the Consortium builds its bases by deploying materials via helicopters and has clearly superior light units (with both deadly infantry and very fast, agile and stealthy vehicles), TFT owns multi-funcional units -by far the most versatile in the game- that allow them to always be prepared for any situation and surprising their foes by changing tactics on the fly, yet their buildings do not require energy sources but “consumable” drones (they can be recovered when dismantling them) that need to be placed near the HQ or a forward operation center to function; destroy those, and the base will freeze.
This wide variety of units is perfectly exploited in the numerous missions, each one starting with different premises and aiming to different objectives; you might have to stop urban chaos and eradicate a terrorist cell by using SWAT teams to surprise them and clear buildings for your snipers without causing damage to the city or the mission VIPs, you might have to assault an enemy base or hold your position, you might need to cut down enemy reinforcements by destroying or occupying strategic points or even survive by ambushes and stealing their tech, you might have to send a commando team to gather information while being surrounded and fighting a war of attrition against superior forces or disabling enemy AA guns by stealthily blowing up the generators to clear the way for your own bombers.
The possibility are many, and there is never a single way to reach your objectives. Also, I have particularly liked the fact that there are no unit limits and no additional costs of maintenance regardless of the state of your base and army, neither for you nor for your enemy, allowing you to concentrate on construction and massive attacks and making the game much faster rather than constantly trying to keep only the amount of soldiers needed to avoid wasting resources with too much taxes and forcing you to abide to a very slow and defensive pace until you gather enough resources.
The sound department is solid, and graphically the game still looks nice and runs well with very few hiccups here and there, with the expansion significantly improving that aspect with a native 1080p resolution and perfect smoothness.
My only complaint is the bugginess of the expansion: while I never had any problem with Direct Action, but unfortunately High Treason completely broke down after a while, freezing each time I used the quick load function and at the beginning of each new mission (forcing me to use the chapter selection menu); I also had to skip a mission on Cuba because the game needed nearly five minutes to reload the map... and that was one of the most intense levels in the whole game.
The base game is almost perfect, but GIG really needs to check the expansion again.
That said, I warmly recommend Act of War to any lover of RTS games; its crowded battles, fast action (building construction included), complex missions structure and sheer amount of options will give you plenty of satisfaction, imo without many of the typical drawbacks of the genre!
If military strategy games are of your liking, you would commit a crime against yourself by skipping it.