Posted September 08, 2015
Tomb Raider. I'd played this a little bit on the Playstation in its early days but never really got into it for some reason (the "sex appeal" of Lara Croft eluded me because the character just looked like some ugly polygons patched together in a feminine shape, sort of the 3D equivalent of the pink blotch that was supposed to be a "naked woman" in the Atari 2600 game of Porky's). Playing the PC version now, with extra sharp graphics and using the keyboard to control it, I was able to enjoy it much more. It's a very well-designed 3D platforming game - you run into a big room, realize you need to get up to some high place, and then start searching for rocks you can climb and jumps you can make and when you're done you feel like a badass even though you were basically just playing the game the way it's meant to be played.
The movement speed is a bit slow and Lara Croft generally moves like a two-legged tank, but that's also good because beating the game requires you to make lots of small, fiddly adjustments to your angle and starting points. The price, however, is that combat never really becomes fun. I think most of the time when I was battling an enemy, I'd just try to find a platform to jump on or a niche they couldn't get into and then I'd wait for them to get in my sights and get a couple of shots in, over and over, until they dropped, or I'd hop around constantly while shooting and make sure to eat a health pack if I was getting close to dead. The platforming makes you feel skillful; the combat makes you feel like you're winning through attrition, but since the game emphasizes the platforming, the combat doesn't hurt it too badly.
The movement speed is a bit slow and Lara Croft generally moves like a two-legged tank, but that's also good because beating the game requires you to make lots of small, fiddly adjustments to your angle and starting points. The price, however, is that combat never really becomes fun. I think most of the time when I was battling an enemy, I'd just try to find a platform to jump on or a niche they couldn't get into and then I'd wait for them to get in my sights and get a couple of shots in, over and over, until they dropped, or I'd hop around constantly while shooting and make sure to eat a health pack if I was getting close to dead. The platforming makes you feel skillful; the combat makes you feel like you're winning through attrition, but since the game emphasizes the platforming, the combat doesn't hurt it too badly.