Posted July 31, 2015
HeXen II
I didn't expect the second HeXen to be better than the first one, but I was wrong; I did like it more! Despite using the Quake Engine, HeXen II plays very similarly to its predecessor. Explore a number of non-linear fantasy hubs through the world of Thyrion, while solving puzzles and fighting vicious monsters. So, why did I like it more than the first game?
One of the reasons is the increase in difficulty. While in the original, I would find myself bored to tears during combat on hard, the sequel proved to be a tough bastard even on normal difficulty. Enemies will no longer have predictable patterns; they will block, crouch, dodge, roll, and even teleport in response to your attacks. Hitting enemies in melee without getting hit is no longer as easy as in the original HeXen, both thanks to the engine change (which removes any auto-aim and forces you to be more precise with your attacks) and to the faster reaction of the enemies. I don't recommend playing it on Hard in your first playthrough, unless you relish the idea of being frustrated again and again (I also don't recommend selecting one of the weaker classes in your first playthrough, like the Necromancer or the Assassin).
Another noticeable improvement is the increased attention to detail of the game's hubs. While I barely remember stuff from original's stages, the sequel has taken noticeable steps to ensure that each hub feels like a real place and not just some portals vaguely connected to each other. For instance, the first hub takes place during the medieval times and it has everything you would be expecting from such a hub; a castle, dungeons, jail, a moat, various shops inside the walls, a blacksmithy, heck even an execution summit! >:D
Also good was the attempt to make the game less monotonous in regards to combat (which was very spammy and reliant on one or two weapons on the first game). While you still have only 4 weapons when compared to other games, the 4th weapon is now more in-line with the other weapons and no longer devours huge amounts of mana, making it a more viable option for combat against normal enemies (you also no longer have to hunt down its pieces before you can use it). In addition, the game has gained some RPG elements like levels, stats and abilities. When you kill enemies, you gain XP and therefore levels. By levelling up, you increase your maximum health/mana and at 3 and 6 levels, you gain an ability unique to a specific class. For instance, the Assassin can use backstab to hit enemies from behind for higher damage with the Katar, which is pretty nice considering that it's her weakest weapon. In addition, the tomes of power from Heretic return! Activating them changes the effect of the weapon you are using to something more powerful and giving some more variety and an edge in combat.
Alas, it's not all peaches. While the original HeXen suffered from backtracking, the sequel makes it worse. How many times will you forget to find yet another macguffin which is necessary to proceed in the next area, so you end up going all the way back, searching any nook and cranny that you might have overlooked? What makes matters worse is the complete lack of a map, which will have you getting confused and frustrated as you try to find your way of an area. The game's sometimes cryptic puzzles don't help a bit.
But, I liked HeXen II and I wouldn't say no to replaying it again sometime in the future!
P.S.: While the game's soundtrack wasn't anything special, I appreciated the return of music tracks from Heretic.
Updated list.
I didn't expect the second HeXen to be better than the first one, but I was wrong; I did like it more! Despite using the Quake Engine, HeXen II plays very similarly to its predecessor. Explore a number of non-linear fantasy hubs through the world of Thyrion, while solving puzzles and fighting vicious monsters. So, why did I like it more than the first game?
One of the reasons is the increase in difficulty. While in the original, I would find myself bored to tears during combat on hard, the sequel proved to be a tough bastard even on normal difficulty. Enemies will no longer have predictable patterns; they will block, crouch, dodge, roll, and even teleport in response to your attacks. Hitting enemies in melee without getting hit is no longer as easy as in the original HeXen, both thanks to the engine change (which removes any auto-aim and forces you to be more precise with your attacks) and to the faster reaction of the enemies. I don't recommend playing it on Hard in your first playthrough, unless you relish the idea of being frustrated again and again (I also don't recommend selecting one of the weaker classes in your first playthrough, like the Necromancer or the Assassin).
Another noticeable improvement is the increased attention to detail of the game's hubs. While I barely remember stuff from original's stages, the sequel has taken noticeable steps to ensure that each hub feels like a real place and not just some portals vaguely connected to each other. For instance, the first hub takes place during the medieval times and it has everything you would be expecting from such a hub; a castle, dungeons, jail, a moat, various shops inside the walls, a blacksmithy, heck even an execution summit! >:D
Also good was the attempt to make the game less monotonous in regards to combat (which was very spammy and reliant on one or two weapons on the first game). While you still have only 4 weapons when compared to other games, the 4th weapon is now more in-line with the other weapons and no longer devours huge amounts of mana, making it a more viable option for combat against normal enemies (you also no longer have to hunt down its pieces before you can use it). In addition, the game has gained some RPG elements like levels, stats and abilities. When you kill enemies, you gain XP and therefore levels. By levelling up, you increase your maximum health/mana and at 3 and 6 levels, you gain an ability unique to a specific class. For instance, the Assassin can use backstab to hit enemies from behind for higher damage with the Katar, which is pretty nice considering that it's her weakest weapon. In addition, the tomes of power from Heretic return! Activating them changes the effect of the weapon you are using to something more powerful and giving some more variety and an edge in combat.
Alas, it's not all peaches. While the original HeXen suffered from backtracking, the sequel makes it worse. How many times will you forget to find yet another macguffin which is necessary to proceed in the next area, so you end up going all the way back, searching any nook and cranny that you might have overlooked? What makes matters worse is the complete lack of a map, which will have you getting confused and frustrated as you try to find your way of an area. The game's sometimes cryptic puzzles don't help a bit.
But, I liked HeXen II and I wouldn't say no to replaying it again sometime in the future!
P.S.: While the game's soundtrack wasn't anything special, I appreciated the return of music tracks from Heretic.
Updated list.
Post edited September 13, 2015 by Grargar