Posted July 07, 2015
Quake + Scourge of Armagon + Dissolution of Eternity
Since I completed all the commercial id Tech 1 games, it was time to proceed to the id Tech 2 games, starting with Quake. Like Doom, Quake is all about near-zero story exposition, shooting evil monsters with a variety of weapons and exploring mazes to find keys that will allow you to proceed to the next level. Now, I think that Doom has aged very well, but what about Quake? Let's find out.
Quake is one of the first polygonal FPS games. As a result, it shows its age worse than Doom's timeless sprites. Granted, you can use the Epsilon Build (an enhanced version of the Dark Places source port) to enhance its visual quality quite a bit but, standing on its own, it's really not that impressive; I guess that's to be expected with early polygonal games. Despite that, Quake definitely has its own recognizable look, thanks to its suitably atmospheric and menacing gothic/medieval architecture (although, I'm not a big fan of the game's almost constant shade of brown) and the monster design.
Thankfully, Quake has aged better on the gameplay department. Quake's new additions over Doom are the mouselook and the power-ups (like one that temporarily quadruples the damage you deal or another that makes you temporarily completely invincible). All will be necessary to survive the game's challenges, whether it will be enemies who will be shooting at you with grenade launchers from platforms above or fast monkey-like creatures who like to leap around like crazy. Mouselook will be especially important, as the game doesn't sport auto-aim, unlike sprite-based shooters (which makes it quite puzzling that you need to hold down a button to enable mouselook). Quake also features more claustrophobic and interior areas along with fewer opportunities to take cover. Thus, your reflexes will be even more necessary to survive and standing still can be a fast one-way ticket to hell. Thankfully, almost no enemies feature hitscan weapons, so their attacks can be properly avoided for the most part. Of course, it wouldn't be a FPS without guns. On this department, Quake delivers so-so. On the plus side, the nailgun and the thunderbolt are cool new weapons but, on the other hand, the majority of Quake's weapons are the typical ones (shotgun, rocket launcher, grenade launcher) and the weight behind them doesn't feel as meaty as in other FPS. The shotgun (s), in particular, doesn't feel satisfying and the death animations aren't impressive at all.
Something that I didn't like about Quake is the repetition. You might say that this is an inherent danger to FPS games like this, but it is a bit more specific with Quake, as it becomes a formula. Enter an episode, begin in a space-themed area, encounter space-themed enemies, enter a portal to a medieval/gothic world, encounter other monsters, then encounter more powerful monsters and stick exclusively with the more powerful monsters till the end of the episode, with none of the weaker monsters to balance the pace a bit. Then, you enter another episode and rinse and repeat. It doesn't help that for the most part, Quake doesn't try hard enough to make each episode stand out but, thankfully, it does help that vast majority of the game's levels are short (won't take more than 10 minutes to complete each). Also, I didn't like the game's mostly ambient music. Ehhhh....
As for the expansions, I must say that I was pleasantly surprised. While most FPS expansions are nothing more than some extra levels with nothing new to keep your attention, Quake's expansions are the real deal. New music (now with metal! YES!), new weapons, new power-ups, new enemies and even some new level themes, with the first expansion offering an interesting mine-themed area and the second one offering an ancient Egypt-like area, complete with mummies as opponents. Unfortunately, the stages are now significantly longer, with some of them taking over 20 minutes to complete. Oh well, you can't have them all.
In conclusion, I did enjoy Quake a lot. Not as much as Doom, but still enough to recommend it as a FPS that has stood the passage of time. Just make sure to use a source port so you don't have to constantly hold down a button to enable the mouselook.
Full list.
Since I completed all the commercial id Tech 1 games, it was time to proceed to the id Tech 2 games, starting with Quake. Like Doom, Quake is all about near-zero story exposition, shooting evil monsters with a variety of weapons and exploring mazes to find keys that will allow you to proceed to the next level. Now, I think that Doom has aged very well, but what about Quake? Let's find out.
Quake is one of the first polygonal FPS games. As a result, it shows its age worse than Doom's timeless sprites. Granted, you can use the Epsilon Build (an enhanced version of the Dark Places source port) to enhance its visual quality quite a bit but, standing on its own, it's really not that impressive; I guess that's to be expected with early polygonal games. Despite that, Quake definitely has its own recognizable look, thanks to its suitably atmospheric and menacing gothic/medieval architecture (although, I'm not a big fan of the game's almost constant shade of brown) and the monster design.
Thankfully, Quake has aged better on the gameplay department. Quake's new additions over Doom are the mouselook and the power-ups (like one that temporarily quadruples the damage you deal or another that makes you temporarily completely invincible). All will be necessary to survive the game's challenges, whether it will be enemies who will be shooting at you with grenade launchers from platforms above or fast monkey-like creatures who like to leap around like crazy. Mouselook will be especially important, as the game doesn't sport auto-aim, unlike sprite-based shooters (which makes it quite puzzling that you need to hold down a button to enable mouselook). Quake also features more claustrophobic and interior areas along with fewer opportunities to take cover. Thus, your reflexes will be even more necessary to survive and standing still can be a fast one-way ticket to hell. Thankfully, almost no enemies feature hitscan weapons, so their attacks can be properly avoided for the most part. Of course, it wouldn't be a FPS without guns. On this department, Quake delivers so-so. On the plus side, the nailgun and the thunderbolt are cool new weapons but, on the other hand, the majority of Quake's weapons are the typical ones (shotgun, rocket launcher, grenade launcher) and the weight behind them doesn't feel as meaty as in other FPS. The shotgun (s), in particular, doesn't feel satisfying and the death animations aren't impressive at all.
Something that I didn't like about Quake is the repetition. You might say that this is an inherent danger to FPS games like this, but it is a bit more specific with Quake, as it becomes a formula. Enter an episode, begin in a space-themed area, encounter space-themed enemies, enter a portal to a medieval/gothic world, encounter other monsters, then encounter more powerful monsters and stick exclusively with the more powerful monsters till the end of the episode, with none of the weaker monsters to balance the pace a bit. Then, you enter another episode and rinse and repeat. It doesn't help that for the most part, Quake doesn't try hard enough to make each episode stand out but, thankfully, it does help that vast majority of the game's levels are short (won't take more than 10 minutes to complete each). Also, I didn't like the game's mostly ambient music. Ehhhh....
As for the expansions, I must say that I was pleasantly surprised. While most FPS expansions are nothing more than some extra levels with nothing new to keep your attention, Quake's expansions are the real deal. New music (now with metal! YES!), new weapons, new power-ups, new enemies and even some new level themes, with the first expansion offering an interesting mine-themed area and the second one offering an ancient Egypt-like area, complete with mummies as opponents. Unfortunately, the stages are now significantly longer, with some of them taking over 20 minutes to complete. Oh well, you can't have them all.
In conclusion, I did enjoy Quake a lot. Not as much as Doom, but still enough to recommend it as a FPS that has stood the passage of time. Just make sure to use a source port so you don't have to constantly hold down a button to enable the mouselook.
Full list.
Post edited September 05, 2015 by Grargar