First game of the year completed -
Warhammer 40K - Soulstorm.
In the grimdark future, there is only boredom.
Soulstorm is a rehashed version of the previous Dawn of War - Dark Crusade. It includes two extra factions of questionable value, hours of pointless additional padding, and some of the worst voice acting you're likely to hear from a supposedly professionally-produced game.
If you've played Dark Crusade, there is no need whatsoever to play this.
The plot is presented through a combination of ridiculous, painfully over-long cutscenes being voiced by people who were either drunk, deranged, or suffering from fresh head trauma, combined with text inserts being read by a narrator who evidently decided that every single syllable needed to be read with enough hamminess to completely nullify even the tiniest passing amount of investment in the absolutely garbage story.
And yes, the plot is complete garbage, by the way. Nine factions all show up in a single system of planets, and regardless of any alliances to other factions, they all decide to kill each other. I know there's more to it than that, but it's all so poorly presented, you'll stop giving a crap in minutes. By the time you've put in the 20 plus hours to complete a single run, you'll care infinitely less about any resolution than you'll just be happy to see the credits roll.
The gameplay is a joke. The only part of interest is figuring out which of your troops do what, and there are really only three options - things that kill infantry, things that destroy vehicles and buildings, and melee fighters to act as a screen so your other troops can keep on killing infantry or destroying vehicles and buildings. (And at least half of the time, you don't even need those.)
There's no deep thought involved. There's next to no strategy involved.
You'll find yourself doing the exact same thing, building the exact same troops and buildings, doing the exact same things, again and again and again and again and AGAIN AND AGAIN. You won't have to tailor your troops to anything more than more or less infantry or vehicle killers. You'll go for the same objectives, the same sequences of perks, every time. That's as complex as this game gets.
And as if all that repetition isn't obnoxious enough, once you capture a territory, you had better be ready to feel that sense of deja vu all over again, because every single time you have to defend something, everything you built previously is magically removed, leaving you to be the silly ass that does it all over again. And yes, this can happen repeatedly, so you'll find yourself fighting a carbon copy of the same exact battle two, three, four times in a row.
Also, unless you like the sound of the same few looping bits of music for over 20 hours, you might want to do what I did and run Youtube in the background. Hell, I've been running Netflix on the side while playing, and the game was so mentally engaging that it made absolutely zero difference in my success rate.
I could elaborate further, and I'm sure I will since I have eight more runs to go before I can tell this game to get the hell out of my existence.
But for now, my advice would be DON'T BUY IT.