Mortal Kombat Komplete Edtion
Finished Story Mode. Additionally, I had beaten the Arcade Ladder with Jade and Tag Team Ladder with Jade/Jax earlier. The game sorta reminds me of porn for two reasons (hear me out!) One, the girls in the game all wear very skimpy outfits: some the bare minimum before showing any dirty bits. And second, the cutscenes that are played before combat is initiated, are often about as well written as plots in porn. Typically it goes like this: Character A: "Let me through, I need to speak to whoever is in charge". Character B: "No way, for some reason I can't allow that!!" Character A: "Fine, I'll go through you then." Or; Character A: "Hey, sexy, that's a really nice pair of tits you're sporting there." Character B: "How dare you compliment my looks even though I'm obviously dressing as provocatively as I can, now we must fight!" Anyway, the things I liked about the game: Lots of different modes. An actual, lengthy story mode which I believe isn't that usual in fighting games. A really nice roster of characters. Satisfying gore. Then, the things I didn't like: A rubber band effect, which for some reason has been included in all Mortal Kombat games to my knowledge; if I'm good, the game difficulty ramps up infinitely between matches until I'm inevitably handed my ass. If I suck, the game gets easy to the point a toddler could beat it. If I choose Normal difficulty at the beginning, why can't it be on Normal difficulty until the end credits? I have never, ever understood this. Another thing I didn't like: the controls. I got better at the game the longer I played, but there was never a one-hundred percent certainty that I'd succeed making a certain combo or a super move correctly, because there was some stiffness in the controls. This might be credited to the crappiness of my Xbox pad at least to a certain degree, though, but I still think they could've been a bit better. As far as the story mode goes, I wish they would've enabled fatalities in there, because that's the thing the series is most well known, after all, and it would've been fun to do them even while playing the story mode. It would had been even cooler if the story had then changed on the fly based on who I had killed and who I had spared. And finally, I had some technical issues: for some reason, the game would often freeze for a relatively long time after cutscenes, which disrupted the flow severely. All in all, I would say the game isn't the best fighting game judging by controls and gameplay mechanics, but the interesting roster, gore, and a huge story mode compared to other fighting games, make up for the fact. I liked this game, and it's possible I'll continue playing it occasionally to unlock more endings in the Ladder Mode, and getting further in the Challenge Tower.
Post edited May 12, 2014 by DProject