Posted March 26, 2014
ObsCure
Damn, the school this game takes place in, sure has a lot of guns and ammo lying everywhere. I guess the plant monsters weren't the only problem they had. Anyway, I actually liked the game a lot. It reminded me of Silent Hill, Resident Evil, and the movie The Faculty. The controls gave a really, really bad first impression and it took me a while to get used to them (I played with an Xbox 360 pad). Just think about it: the left trigger raises the weapon (aim mode); pressing the right thumbstick activates the boost mode of the flashlight that's taped to the gun (it hurts the monsters' defense), and A button fires. Seriously, think about that. You'd need two thumbs on your right hand to make it work. Therefor, I either disregarded the flashlight entirely, or took a support role and only flashed the enemies, while my AI partner would actually kill them (this worked really well once I found a revolver for Ashley, the best shooter of the team). So yeah, once I had gotten used to the controls, the game turned out to be a solid survival horror game. I don't think anything was particularly wrong with it. Although I was a bit surprised by the length: it only took me 6 hours to beat the game on medium difficulty, and on later playthroughs (if I did those, haha) I could probably squeeze the length to about four hours. Oh, wait, there was one thing I disliked: the camera would sometimes be really horrendous. If I'm running a straight path, I don't need to see what's behind me - I need to see what might be in front of me, such as monsters. You should know that. But yeah. Aside from the camera, controls, and short length, I thought it was a pretty good game.
Damn, the school this game takes place in, sure has a lot of guns and ammo lying everywhere. I guess the plant monsters weren't the only problem they had. Anyway, I actually liked the game a lot. It reminded me of Silent Hill, Resident Evil, and the movie The Faculty. The controls gave a really, really bad first impression and it took me a while to get used to them (I played with an Xbox 360 pad). Just think about it: the left trigger raises the weapon (aim mode); pressing the right thumbstick activates the boost mode of the flashlight that's taped to the gun (it hurts the monsters' defense), and A button fires. Seriously, think about that. You'd need two thumbs on your right hand to make it work. Therefor, I either disregarded the flashlight entirely, or took a support role and only flashed the enemies, while my AI partner would actually kill them (this worked really well once I found a revolver for Ashley, the best shooter of the team). So yeah, once I had gotten used to the controls, the game turned out to be a solid survival horror game. I don't think anything was particularly wrong with it. Although I was a bit surprised by the length: it only took me 6 hours to beat the game on medium difficulty, and on later playthroughs (if I did those, haha) I could probably squeeze the length to about four hours. Oh, wait, there was one thing I disliked: the camera would sometimes be really horrendous. If I'm running a straight path, I don't need to see what's behind me - I need to see what might be in front of me, such as monsters. You should know that. But yeah. Aside from the camera, controls, and short length, I thought it was a pretty good game.