Posted December 05, 2014
Just a few more comments ;)
Sadly, I too know some people that snore really loudly ;) But only 2 of them are so extreme cases that could have any chance to cancel out a noise of an electric saw (please remember that the game is set in 1984 and tools were extremely noisy back then). My point is that we can somehow justify this whole sequence but there is no way anyone could have hatched such a plan. "Oh my, what to do, what to do... this saw is too loud! Wait! I know! I'll give a book to this guy. It'll clearly put him into sleep, no doubt about it! And just look at him, just look! I bet he snores like hell! That's exactly what I need!"
I wasn't concerned about the priest's IQ but this other guy who can run a complicated smuggling operations but cannot recognize that somebody else is hearing his confessions. I mean, please, the whole idea of confession is to hear each other so there is no way he wouldn't recognize Ord.
I think you don't remember the passport issue correctly - it was a fake passport so Ord didn't know this name at all! It was only Anna that told him it's Peter after seeing the photo. The only justification Ord gave was "it was the only Swedish passport". That's still far-fetched to me.
And yeah, Blackwell was sometimes too much point & clicky too. Especially with those clichés like coin as a screwdriver or getting a key from the other side of a door.
I'm not trying to find plot holes when I'm playing a game because that ruins my fun. But in some cases (sadly a lot of them in The Samaritan Paradox) I can't miss them even if I wanted. Maybe it's not about additional RAM but because my mind is and always was very analytic. And my scientific career makes it only worse ;) My job as a physicist is to analyze samples and find new information about them that are not obvious from the very first look on them so it's becoming a second nature to me ;)
Sadly, I too know some people that snore really loudly ;) But only 2 of them are so extreme cases that could have any chance to cancel out a noise of an electric saw (please remember that the game is set in 1984 and tools were extremely noisy back then). My point is that we can somehow justify this whole sequence but there is no way anyone could have hatched such a plan. "Oh my, what to do, what to do... this saw is too loud! Wait! I know! I'll give a book to this guy. It'll clearly put him into sleep, no doubt about it! And just look at him, just look! I bet he snores like hell! That's exactly what I need!"
I wasn't concerned about the priest's IQ but this other guy who can run a complicated smuggling operations but cannot recognize that somebody else is hearing his confessions. I mean, please, the whole idea of confession is to hear each other so there is no way he wouldn't recognize Ord.
I think you don't remember the passport issue correctly - it was a fake passport so Ord didn't know this name at all! It was only Anna that told him it's Peter after seeing the photo. The only justification Ord gave was "it was the only Swedish passport". That's still far-fetched to me.
And yeah, Blackwell was sometimes too much point & clicky too. Especially with those clichés like coin as a screwdriver or getting a key from the other side of a door.
I'm not trying to find plot holes when I'm playing a game because that ruins my fun. But in some cases (sadly a lot of them in The Samaritan Paradox) I can't miss them even if I wanted. Maybe it's not about additional RAM but because my mind is and always was very analytic. And my scientific career makes it only worse ;) My job as a physicist is to analyze samples and find new information about them that are not obvious from the very first look on them so it's becoming a second nature to me ;)