Posted September 22, 2014
It seems I have finished a controversial game: A New Beginning – Final Cut
I have both positive and negative criticism to do, the former being about the story and artistic aspect of the game, the latter being mostly about controls.
Since I think Awalterj already said a lot about this game, I'll be brief and talk exclusively about my perception of it, sending you to his post for more details.
First of all, let's address the negatives: I really wonder why Daedalic decided to dump the good old "left click=inspect, right click=interact, move mouse to the edge of the screen to open the inventory" layout for a very imprecise "hold the left mouse button to browse trough the options and release once you have chosen one, while using the right button to open and close the inventory".
In my opinion this is uselessly inconvenient, especially considering that almost all the options that are not labeled as "check" or "use" have no effect until you use a certain object on the specified point... and when you do, the action is automated, making the option useless. Basically, it feels like the alternatives are there just to remind you to open the inventory.
Besides, the game has a tendency to misinterpret commands: I found myself quite often in need to repeat my orders, and several times a single click was considered double (I can assure you it is not my mouse, since I tested it with many other games after this one), forcing me to skip one or more lines of dialogue. Sometimes, the choice "wheel" remained paralized, forcing me to close it and repeat the process... given the substantial lenght (compared to the average game in this genere) of A New Beginning, in the long term those issues have become quite annoying.
In any case, those issues are not enough to subtract the charm form a very well-made adventure game: the unusual theme of choice makes for a mature and interesting narrative that can keep you entertained for a good amount of hours, while pointing the player's attentions on topics that -unfortunately for the world- are still not interesting enough for the unconsciously suicidal public.
Many say that they find the plot quite preachy and not suited for a videogame; personally, I think this is not a very clever statement. I really cannot see why a videogame should be relegated to be a fun diversion and not also used as a media to express a few legitimate concerns about our society... after all, doesn't the direct interaction with the player improve the immersion with what is happening, thus reinforcing the message?
A part from the story in itself (wich, if you don't find "green" political opinions outrageous, is very enjoyable and well-structured depite a very fast -but satisfying- finale), I must praise the art direction: the excellently hand-drawn scenarios and characters improve an already believable setting, while the (German! Avoid the English one like the plague!) professional and capable voice actors manage to perfectly fit each character's role. Also, the soundtrack always evoke the right feeling at the right moment, having nothing to envy in comparion with many bigger budget titles.
My only complaint stays in the animations, especially for what concerns the walking movement: even if (once again due to the budget limits) they are excusable, their choppiness and lack of avriety subtract a bit from the overall experience.
A good word must be spend for the puzzles, too: always logical and fair, they represent a balanced challenge that will allow the narrative to flow while letting the player feel useful. Only a certain puzzle towards the end distrubed my "psychic peace", but I can only commend the rest: they are never frustrating, but also rarely banal.
I perosnally recommend to put aside the prejudices and try this game: it is undoubtedly far from perfect, but seriosuly worth your time and money. Much more than many acclaimed titles, I'd say.
I have both positive and negative criticism to do, the former being about the story and artistic aspect of the game, the latter being mostly about controls.
Since I think Awalterj already said a lot about this game, I'll be brief and talk exclusively about my perception of it, sending you to his post for more details.
First of all, let's address the negatives: I really wonder why Daedalic decided to dump the good old "left click=inspect, right click=interact, move mouse to the edge of the screen to open the inventory" layout for a very imprecise "hold the left mouse button to browse trough the options and release once you have chosen one, while using the right button to open and close the inventory".
In my opinion this is uselessly inconvenient, especially considering that almost all the options that are not labeled as "check" or "use" have no effect until you use a certain object on the specified point... and when you do, the action is automated, making the option useless. Basically, it feels like the alternatives are there just to remind you to open the inventory.
Besides, the game has a tendency to misinterpret commands: I found myself quite often in need to repeat my orders, and several times a single click was considered double (I can assure you it is not my mouse, since I tested it with many other games after this one), forcing me to skip one or more lines of dialogue. Sometimes, the choice "wheel" remained paralized, forcing me to close it and repeat the process... given the substantial lenght (compared to the average game in this genere) of A New Beginning, in the long term those issues have become quite annoying.
In any case, those issues are not enough to subtract the charm form a very well-made adventure game: the unusual theme of choice makes for a mature and interesting narrative that can keep you entertained for a good amount of hours, while pointing the player's attentions on topics that -unfortunately for the world- are still not interesting enough for the unconsciously suicidal public.
Many say that they find the plot quite preachy and not suited for a videogame; personally, I think this is not a very clever statement. I really cannot see why a videogame should be relegated to be a fun diversion and not also used as a media to express a few legitimate concerns about our society... after all, doesn't the direct interaction with the player improve the immersion with what is happening, thus reinforcing the message?
A part from the story in itself (wich, if you don't find "green" political opinions outrageous, is very enjoyable and well-structured depite a very fast -but satisfying- finale), I must praise the art direction: the excellently hand-drawn scenarios and characters improve an already believable setting, while the (German! Avoid the English one like the plague!) professional and capable voice actors manage to perfectly fit each character's role. Also, the soundtrack always evoke the right feeling at the right moment, having nothing to envy in comparion with many bigger budget titles.
My only complaint stays in the animations, especially for what concerns the walking movement: even if (once again due to the budget limits) they are excusable, their choppiness and lack of avriety subtract a bit from the overall experience.
A good word must be spend for the puzzles, too: always logical and fair, they represent a balanced challenge that will allow the narrative to flow while letting the player feel useful. Only a certain puzzle towards the end distrubed my "psychic peace", but I can only commend the rest: they are never frustrating, but also rarely banal.
I perosnally recommend to put aside the prejudices and try this game: it is undoubtedly far from perfect, but seriosuly worth your time and money. Much more than many acclaimed titles, I'd say.