Divinity: Original Sin
Nothing short of a masterpiece. Kinda funny, that the one game I played before this one, was Unrest, because the two games are at completely different ends of the spectrum. D:OS had an epic length (took me about 70 hours), whereas Unrest was only about three hours. The battles in D:OS were very fun and there were tons of ways to finish all the enemies: Unrest didn't have any battles. The music and graphics were really great imo: Unrest looked like a children's game with very amateurish (=bad) music. And finally, the story, characters and quests in this game were very interesting, whereas Unrest almost bored me to sleep. It's amazing how different games can be, if the developers are greatly experienced and have a decent budget.
So, as is evident, I really, really enjoyed this game. I would even go as far as saying that this is probably the best RPG I've played in years. At the very least it's my current top contender for this year's GOTY award and as far as my favorite RPGs of all-time go, this might very well be right there on the highest podium with Fallout 2, which thus far I've considered to be my top favorite CRPG. I encourage every RPG fans to pick up this game right now: it's absolutely quality time from start to finish. I only have two minor complaints about the entire game: one, there were sometimes too much hunting for tiny hidden switches and buttons that would reveal hidden rooms, etc. Second, sometimes it was unclear to me what was the main objective/priority, and what's an optional sidequest. A couple of times I was afraid to advance a certain quest too far, in case it would mean skipping a sidequest or two by accident. Eventually, I found out my fears were completely in vain: the game will definitely let you know once you're on the point of no-return, but I didn't know it then. Therefor, I would've liked if the game had explained it a bit better, what's the actual main objective at given moments. Anyway, those complaints really are quite minor. Other than those, it's a perfect game in my opinion. The game could probably be even better on a second run, which I'm probably going to do sometime in the future.
One final point I'd like to go back to, because I only mentioned it so far: the battles are really some of the best I've ever seen on an RPG. This is because of the use of different elements. It's not unlike Magicka, where you can create rain, freeze or zap puddles, explode ooze with fire, and so on. It's incredibly satisfying to create an entire ice rink, then teleport a unsuspecting creature right in the center of it, and once it's his turn, watch him hopelessly trying to get away from the ice, only to fall on his ass and get knocked out. And yes, I said "once it's his turn": the fact that the battles are turn-based made me love them even more. The game is just so much fun. Get it now! You will not regret it.