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World of Warcraft

Tried it 3 times. Bored the hell out of me and it's not that i dont like MMOs. Spent so much time in DAoC, Eve Online, Rift, Swtor, ...

As for non-MMOs (aka "gog style of games") I never stick long to any game, so I doubt I can say I regret playing X or Y. I just like to try out a lot :-)
Forsaken

I recall being all excited about playing a demo version of this back in the day. Hey, I loved Descent 1-2, and Forsaken felt like a good looking cousin of theirs.

When I finally played the full version (which actually was last year I think), I realized there is no God. I stopped playing at the first level.

I think I would be happier today if I only had those faint memories of the good-looking demo version, thinking the full version must be something special.
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mw.834515: World of Warcraft

Tried it 3 times. Bored the hell out of me and it's not that i dont like MMOs. Spent so much time in DAoC, Eve Online, Rift, Swtor, ...
I find i have issues playing any MMO, i can't stay involved longer than a week.
KONA was kind of a waste of time as well. A walking simulator with a weak story, paired with all the frustrations of adventure games' pixel-hunting and RPG's limited inventory management. More reasons here.
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lolinc: Impossible Mission for the Atari 7800. . . it really is impossible. Man that burnt me up.
Another visitor! Stay a while...stay FOREVER!
Final Fantasy VII - All the hype, you'd think it's awesome but: Shit graphics (even for PS1), horrible midi "music", cheeesy dialogues, cheesy characters, the bad guy looks like a tranny and can't be taken serious and a super linear, straight forward game that is far removed from an RPG and a billion battles to make it extra grindy and annoying. Honestly, i don't understand what people see in this piece of shit.
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lolinc: Impossible Mission for the Atari 7800. . . it really is impossible. Man that burnt me up.
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StationaryNomad: Another visitor! Stay a while...stay FOREVER!
LOL, yes, exactly, ty!
Post edited November 07, 2019 by lolinc
Dragon Age Inquisition.

I disliked the combat, never cared for the characters, and actively hated the quests (heavily weighted toward simplistic, generic fetch-quests). I kept playing hoping that the ending would "wow" me, but instead -- after 100+ hours and having completed all the main game and dlc -- it all just fizzled into a pretty but generic and pointless mess. If the game was shorter, I might not regret the experience quite as much, but the extreme length makes me deeply regret the hundreds of hours wasted.

So why didn't I stop mid-way through if I hated it so much?

Mainly because I kept reading and watching so many people talking about it being their Game of the Year and it made me feel like I needed to see the game through to the end.

Thought of a 2nd...

Mafia III.

After enjoying Mafia and absolutely loving Mafia II, I was excited to play Mafia III, but it ended up being a lifeless, mechanically "broken," monotonous slog that barely felt like a mafia game. While the characters, time, and setting are interesting, the story is disappointing (and doesn't really respect the callback characters). I'll forever believe that Lincoln Clay's story would have been far better to have kept the characters, time, and place but have instead been the hunt for a serial killer (which BTW is a dlc). But as-is, when I finished the story, I was profoundly disappointed in the experience.
Post edited November 07, 2019 by kai2
low rated
Eschalon II.

For a game that came out several years after the first Avernum remakes, it manages to feel dated and needlessly complex. You want a map? You'd better sink some precious skill levels into cartography, damn you. Oh, I just remembered; you do something to boost a skill like cartography and that boost wears off? Enjoy your crappy map erasing the nice one.

But more importantly, the physical pace of the game was grating. Your PC moves so quick as to make a stunned slug seem like a speeding maglev train, whereas in the games I tend to play, you can be inside the third town; gathering quests and turning a few in, having already reduced the starting goblin fort to rubble.

I never felt invested in the story, nor the world of Eschalon 2, I don't even know what it was about. All I remember is reaching the end of a dungeon and then that ridiculous reveal. I couldn't even name a single NPC in the entire game, whereas I could recount the lives of many of those of Avernum because they actually give you a compelling reason to read into them.
(Motrax, Erika, the Merry Siblings, the GIFTs, and so on.)

For some reason, Eschalon's default To Hit starts around 50%. Most systems start at 70%, and apply mods accordingly. Imagine if you will, a battle so thrilling, where it is essentially down to pure chance if you first actually score a hit, and second actually do numbers worth writing down on your score card.

A lot of the systems in Eschalon seem redundant. Why waste your precious coins on torches when you can just cast a spell that makes your eyes light sensitive with no penalty? Hunger & thirst seem rather redundant when foraging skills allow you to magic food from nowhere.
Post edited November 07, 2019 by Darvond
Final Fantasy X2, XII, XIII (And all it's shit), XV. It's like Square actively hates the people who made it popular.
Binding of Isaac: Rebirth.

It took me way too long before I realized I played it out of habit rather than enjoying myself. It's a skinner box that gives a false sense of progression, but it's not fun to play.
Post edited November 07, 2019 by user deleted
there have been many, as i get older it seems l have less patience for pretentious devs and crappy gameplay mechanics, but the latest biggest disappointment was Beyond Two Souls. I was soooo excited to play this, the stellar voice actors and graphics were outstanding but I couldnt even get thru 5 minutes of actual gameplay with the most convoluted asinine controls and camera I have seen. deleted the game and all evidence of ownership. ffs


the one prior to that I played almost to end when I realized I had not enjoyed it for hours and was just going thru the motions was Last Day in June, a very pretty game that exists to solely tug at your heart strings with repetitious and predicable gameplay.
Elder Scrolls Online

After about 15 minutes I was reminded why I generally don't like MMOs. Other player characters with silly names running around or jumping around like crazy stealing quests and loot and behaving dumb in what could be a good story based ES game.

Too bad because the game is beautiful but other people ruin MMOs.
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paladin181: Final Fantasy X2, XII, XIII (And all it's shit), XV. It's like Square actively hates the people who made it popular.
Judging from that list of games, You want them to go back to Turned Based Combat?
Post edited November 07, 2019 by Elmofongo
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Elmofongo: Judging from that list of games, You want them to go back to Turned Based Combat?
Not TB, but ATB, wherein you control the party instead of the AI playing the game for you in battles.