Posted May 22, 2018
Inspired by thread below. I know that gag team rarely visit forums, but point of this thread is to find other people, who played this title in past, yet, for some reason, didnt vote for it on wishlist - currently it has just 3 votes :(
Genre: FPS
Developer: Sixteen Tons Entertainment
Publisher: Viva Media
Release: 2004
Multiplayer: Gamespy, but LAN was option, if Im not mistaken
Wishlist: https://www.gog.com/wishlist/games/gotcha_extreme_paintball
PCGamingWiki: https://pcgamingwiki.com/wiki/Gotcha!_Extreme_Paintball
Gameplay (kinda awfull, but its almost only yt video about this game): https://www.youtube.com/watch?v=QIoIr_kfFCs
So, Gotcha. Basically, its one of games of my childhood - there I've spent more time, than in cs 1.6, especially when I've had no connection. In its core, its your generic FPS, yet in paintball setting - instead of oneshooting enemy with AWP, you need to paint them (yet there still were weapons with better stats, that was able to hit for multiple points at once). No melee weapons - just primary, secondary and grenades (which was OP if used correctly).
Game had campaign, in which you could create (like really - select your flag (out of existing, sadly), name, players (there was multiple models with, iirc, different stats and strategy, when controlled by AI) your team and try uself as part of big paintball tournament. It wasnt necessary to play, yet this campaign was (iirc) the only was to get some unlockable characters.
Aside from campaign, your usual game modes to play vs AI or other people are there - Deathmatch, CtF, King of the Hill (a.k.a "one vs everyone"), Captain (I remember something like territory control too, but probably my memory betrays me and these scenes are from CtF).
So, what made it special for me? Well, as I've said above, its *almost* impossible to oneshoot there. I was really noob in CS and even bots could pwn me. But in this game I really felt some sort of progression - tactics dominated over aim. Also I remember AI itself being more "creative", than in cs - instead of having nearly-perfect aim, they used tactics and map.
And, just like in lot (if not most) of action games of its time, it had its own tricks to master (a.k.a secret camping spots, that required you to be very skillfull to reach, yet rewarding).
I know, that its mostly about my own memories, than something that may be intresting for usual fps player. But, if there is anybody else who remember this game - join the discuss and/or vote it on wishlist
Genre: FPS
Developer: Sixteen Tons Entertainment
Publisher: Viva Media
Release: 2004
Multiplayer: Gamespy, but LAN was option, if Im not mistaken
Wishlist: https://www.gog.com/wishlist/games/gotcha_extreme_paintball
PCGamingWiki: https://pcgamingwiki.com/wiki/Gotcha!_Extreme_Paintball
Gameplay (kinda awfull, but its almost only yt video about this game): https://www.youtube.com/watch?v=QIoIr_kfFCs
So, Gotcha. Basically, its one of games of my childhood - there I've spent more time, than in cs 1.6, especially when I've had no connection. In its core, its your generic FPS, yet in paintball setting - instead of oneshooting enemy with AWP, you need to paint them (yet there still were weapons with better stats, that was able to hit for multiple points at once). No melee weapons - just primary, secondary and grenades (which was OP if used correctly).
Game had campaign, in which you could create (like really - select your flag (out of existing, sadly), name, players (there was multiple models with, iirc, different stats and strategy, when controlled by AI) your team and try uself as part of big paintball tournament. It wasnt necessary to play, yet this campaign was (iirc) the only was to get some unlockable characters.
Aside from campaign, your usual game modes to play vs AI or other people are there - Deathmatch, CtF, King of the Hill (a.k.a "one vs everyone"), Captain (I remember something like territory control too, but probably my memory betrays me and these scenes are from CtF).
So, what made it special for me? Well, as I've said above, its *almost* impossible to oneshoot there. I was really noob in CS and even bots could pwn me. But in this game I really felt some sort of progression - tactics dominated over aim. Also I remember AI itself being more "creative", than in cs - instead of having nearly-perfect aim, they used tactics and map.
And, just like in lot (if not most) of action games of its time, it had its own tricks to master (a.k.a secret camping spots, that required you to be very skillfull to reach, yet rewarding).
I know, that its mostly about my own memories, than something that may be intresting for usual fps player. But, if there is anybody else who remember this game - join the discuss and/or vote it on wishlist
Post edited May 22, 2018 by Gekko_Dekko