From Baldur's Gate 2:
The banter between characters. It is particularly obnoxious when I am trying to do something and the banter interrupts me. It's especially annoying when timed quests are added as a result of such things.
From the Ultima series (4 and onward):
The need for reagents to cast spells. It unnecessarily increases the amount of micromanagement needed, and adds a significant limiting factor to the use of spells that don't need that limiting factor. The games would be so much better if all reagents except mandrake were eliminated, and spells not currently requiring mandrake became free of reagent costs. (MP would still function as a limiting factor.)
Shadowstalker16: Features like Mark and Execute from Splinter Cell which are designed solely so casuals can go through without doing the difficult parts. Makes no sense whatsoever but you waste tutorial time explaining it, and its still not clear.
How do you feel about zero-difficulty settings, like the Phoenix mode of recent Fire Emblem, or the Casual difficulty of Dust: An Elysian Tail? (In both cases, you get unlimited immediate revives, so the difficulty effectively becomes 0 as long as the mode is enabled.)