Posted October 13, 2016
And now for something completely different: a discussion about videogames.
What are the cardinal sins of game design?
My vote: Defeating a boss, just to have me lose to him in a cutscene.
Megaman: Maverick Hunter X -> At the end of the intro stage in the original game you had a "supposed to lose" fight, which is fine, it does put the player and the character in a similar state of mind. In the remake they decided to turn this into a full fledged boss fight, despite not changing the final outcome. The least they could do is trigger the cutscene regardless of whether or not you win the fight, but no, you'll be forced to retry it and beat him, just to see X get his ass handed to him right after.
What are the cardinal sins of game design?
My vote: Defeating a boss, just to have me lose to him in a cutscene.
Megaman: Maverick Hunter X -> At the end of the intro stage in the original game you had a "supposed to lose" fight, which is fine, it does put the player and the character in a similar state of mind. In the remake they decided to turn this into a full fledged boss fight, despite not changing the final outcome. The least they could do is trigger the cutscene regardless of whether or not you win the fight, but no, you'll be forced to retry it and beat him, just to see X get his ass handed to him right after.