Posted October 18, 2016
My comments about bad ports in terms of game design was that it was often used as an excuse for bad control schemes- not catering to the existence of a mouse on the PC, and not thinking through keyboard configurations.
As far as the platformers up/jump issue, if a game has other actions (attack, for example), then it makes sense to have jump as up. But if there are no other actions (or infrequently used actions), it feels weird to have jump as up, because you'd only be using one hand for most of the time. Of course, it seems they never really figured out what to do with the up key (look up shifts the viewport up for a few seconds- who ever made use of that? Or to enter doorways, I suppose). Older keyboard-only games used up to aim up, which I suppose made more sense in a two-handed configuration, but honestly, after Abuse, aim-centric games that didn't use the mouse felt weird on the PC :D.
Best solution, of course, is to allow for remappable keys. That way, everyone is happy!
My preferred configuration kind of got ruined with the introduction of the windows key.
I had it as arrow keys for movement, Ctrl or attack, and Alt for jump.
As far as the platformers up/jump issue, if a game has other actions (attack, for example), then it makes sense to have jump as up. But if there are no other actions (or infrequently used actions), it feels weird to have jump as up, because you'd only be using one hand for most of the time. Of course, it seems they never really figured out what to do with the up key (look up shifts the viewport up for a few seconds- who ever made use of that? Or to enter doorways, I suppose). Older keyboard-only games used up to aim up, which I suppose made more sense in a two-handed configuration, but honestly, after Abuse, aim-centric games that didn't use the mouse felt weird on the PC :D.
Best solution, of course, is to allow for remappable keys. That way, everyone is happy!
My preferred configuration kind of got ruined with the introduction of the windows key.
I had it as arrow keys for movement, Ctrl or attack, and Alt for jump.
Post edited October 18, 2016 by babark